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Khorne’s Eternal Hunt — the 2016 Parade

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In between all of the unpainted plastic, let’s look at something a little more colourful this week, because it is that time of year again: I’ve made the most of the good weather and assembled the World Eaters’ entire 4th assault company – or at least the part of it that has actually been painted so far – for a new round of army pictures.

Now I’ll have to admit that there haven’t been that many additions to the force since last year’s showcase article (except for one pretty big addition, but we’ll be getting to that), but all in all, the army still remains my biggest hobby achievement.

Just to remind you, this is what Khorne’s Eternal Hunt looked like back in 2012, the year I started this blog:

WE_Army05
And this is the army earlier today:

Khorne's Eternal Hunt 2016 (1) big
Quite a development, if I do say so myself! At least for a glacially slow and immensely lazy painter like yours truly…😉
Bigger versions of the army pictures can be found here and here, by the way.

The most noticeable addition to the army is the towering form of Gilgamesh, my converted Chaos Knight, now finally marching to war alongside the 4th assault company’s coterie of Daemon Engines:

Khorne's Eternal Hunt 2016 (7)
Another part of the army that I am still tremendously happy with is the Master of the Hunt, Lord Captain Lorimar, surrounded by his Terminator bodyguard, Lorimar’s Fist. Take a look:

Khorne's Eternal Hunt 2016 (3)
Khorne's Eternal Hunt 2016 (4)
Khorne's Eternal Hunt 2016 (5)
Khorne's Eternal Hunt 2016 (6)
And there are many other parts of the army that make me happy whenever I look at them. For instance, this was just a happy accident, but I really love the way my true scale Khârn seems to get psyched-up for battle in the following picture:

Khorne's Eternal Hunt 2016 (9)
And I didn’t even stop with the World Eaters either, but took photos of my entire 40k Chaos collection while I was at it! Next in line was my small detachment of Traitor Guard, known as “Urash’s Marauders”:

Urash's Marauders 2016 (2) big
Now this certainly isn’t a big army by any stretch of the imagination. But then again, it’s a rather sizeable collection when you consider the fact that these guys were mainly built on a whim, back when there weren’t even any proper rules for using Traitor Guard (beyond the Vraksian Renegade rules put out by Forgeworld, that is). Anyway, the Marauders can provide some support to the 4th assault company when needed, plus most of the models can do double duty as cultists in a CSM army.

I’ll really have to return to these guys at some point: Looking at them again makes me realise how happy I am with my chaotic Tempestus Scions:

Urash's Marauders 2016 (4)
I still have an unpainted icon bearer for this squad — maybe I should paint him next?

Anyway, it’s a fun little army project that can complement my World Eaters but can also work on its own — at least from a visual perspective😉

But there’s more: Over the years, I have dipped my toes into several smaller chaotic warbands and sub-factions, and each of them could be expanded into a stand-alone warband or detachment at some point. For instance, remember the four models I built back when the then-brand-new 6th edition Codex Chaos Space Marines was released? One Astartes for each of the Cult Legions:

Followers of the Pantheon
I tried to capture the visual quintessence of each of the four legions aligned with a major chaos power, and I am still pretty pleased with the outcome. From left to right: Malchius Blight of the Death Guard, Gades Elphenor of the Emperor’s Children, Suresh Asp of the Thousand Sons and Targon Kel of the World Eaters.

Read more about his project here, in case you are interested.

Then there are my Blood Wolves, of course, created to fill the role of Chaos Space Marines with the Mark of Khorne in my World Eaters army:

Blood Wolves (2)
Joras Turnpelt and his damned brethren surely warrant some more attention — in fact, I have quite a few models already built for a whole squad of Blood Wolves. Ahh, so much unpainted plastic, and so little time (and, let’s face it, even less discipline).

There’s a squad of Plague Marines big enough to actually use in games, if the 4th assault company should ever require their scrofulous assistance:

Nurglite Detachment
Let’s not forget Warsmith Greimolt Sturm of the Iron Warriors and his first two soldiers, either. Iron Within, Iron Without!

Iron Warriors
Once again, these are merely the first models for a small kill team of Iron Warriors that will definitely be finished one of these days! Scout’s honour!😉

Oh, and last -but very definitely not least – is PDH’s wonderful version of Lord Zhufor the Impaler, given to me as a fantastic gift a while ago:

Lord Zhufor by PDH (1)

Lord Zhufor by PDH (2)
So yeah, that’s the painted part of my 40k chaos collection. I just love chaos in all of its colours (especially in red, though), and I actually see the many projects I have already started – or partially finished – as great little or small hobby endeavours to get back to whenever I feel like it.

Anyway, so much for my collection. I hope you’ve enjoyed these latest pictures and I would love to hear any feedback you might have! As always, thanks for looking and stay tuned for more!:)

Khorne's Eternal Hunt 2016 (2) big


Filed under: 40k, Chaos, Conversions, paintjob, Pointless ramblings, World Eaters Tagged: 40k, army showcase, blood wolves, chaos, chaos lord, chaos space marines, conversion, death guard, Iron Warriors, khorne, khorne's eternal hunt, kitbash, lost and the damned, marauders, paintjob, renegade militia, renegades, traitor guard, traitor IG, traitors, Urash's Marauders, warband, world eaters

ETL V: Daemon Days

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So in spite of rather sad recent events, I did manage to get some hobby time in — but then I did have an incentive, too! Once again, The Bolter & Chainsword is running its annual “E Tenebrae Lux” event, and once again, I have decided to join in on the fun — once more on the side of chaos, of course. Unlike last year, however, I fully intend to complete my vow this time around, and I can already happily announce that I have managed to make some headway! But we’ll be getting there in an minute.

One reason for failing to complete the models I had pledged last year was because I was simply too ambitious, including my Chaos Knight in the deal and then failing miserably to deliver. Granted, Gilgamesh did see completion eventually, so it all ended well enough, but I wanted to take it a bit more slowly this time around. So I went through my collection of unpainted chaos models and chose an ensemble of miniatures that would present a realistic challenge — but equally important was to choose some models that I really, really wanted to finally see finished! So here’s what I came up with for my first vow:

EL 2016 1st vow (1)
From left ro right, a counts-as Skulltaker that was converted when the Skullreapers/Wrathmongers were released, a converted Kastelan Robot now pledged to Khorne’s Eternal Hunt, and finally: Lord Dumah, the 4th assault company’s Apothecary. This last model had already been a part of my failed 2015 vow, and I have already made several attempts at painting it — so many, in fact, that I was just about prepared to consider the model jinxed for a while there. So he would definitely have to be a part of this year’s vow, if only in order to finally break the spell😉

Before I started in earnest, however, I needed something fun and easy to get me in the mood: It has been quite some time since I painted my last World Eaters, so something to ease me back into the flow of things.

Fortunately enough, an idle half-hour’s work provided just the thing: I came acorr the huge icon of Khorne that originally belonged to the Bloodsecrator model from the Age of Sigmar starter box. But while the piece was brilliantly designed, it was also freakishly huge and certainly too big to be lugged around by a mere footlslogger… but then I started thinking about turning it into an optional banner to be mounted on my Chaos Knight, Gilgamesh, and then things just started falling into place. And I ended up with this:

Gilgamesh with banner (5)
Gilgamesh with banner (1)
Gilgamesh with banner (4)
Gilgamesh with banner (2)

As you can see, the icon’s size is indeed pretty much ideal for a Chaos Knight! And I was lucky enough to find a leftover piece from an old model truck kit (I am really getting quite some mileage out of those old leftovers, come to think of it!) that neatly fit into the hole at the center of the Knight’s carapace. Painting the icon itself was a quick and fun affair, because I could really make the most of the brilliantly executed bone texture:
Gilgamesh with banner (3)
It was mostly a matter of basecoating, then washing with brown wash, and then appyling two quick sets of selective drybrushing. That first coat of paint was a bit of a slog though, as it was pretty hard to get the paint into all those nooks and crannies.

Anyway, I am pretty happy with the result, especially since this was mostly just a fun little gaiden project😉 Possibly my favourite part is how the icon neatly slots neatly into that hole in the middle of the top carapace without any need for glue or magnets. So I can add the banner or take it off again at will — maybe it could even work as some kind of extra equipment?! Whatever, I imagine Baron Harrowthorne just has the Sacristans mount it in place whenever he is feeling especially Khornate…😉

So with this small appetiser out of the way, I turned my attention to the first proper ETL model. I chose the Skulltaker conversion as the first model to work on:

Counts as Skulltaker WIP (1)
There was a reason for this, too: Ever since I first watched Duncan Rhodes’ very interesting two-part video series about painting the plastic Bloodthirster, I have wanted to try that recipe on a model of my own. And the Skulltaker conversion seemed like the perfect occasion to give it a try, both because I wanted the model’s skin to resemble that of Duncan’s Bloodthirster, and because I needed a model to serve as a “test run” to see if the recipe might work on my own Bloodthirster as well at some point in the indeterminate future.

So I faithfully reproduced almost the entire first video on my own model (albeit using far smaller brushes, for obvious reasons😉 ), and after a short while, I had this:

Skulltaker PIP (1)
The skin was mostly painted with several passes of drybrushing using different shades of red, rounding things off with a coat of the Bloodletter glaze and the application of some final highlights on the most prominent parts. I really loved the result and felt like I was definitely on to something here!

For the second half of the paintjob, I decided to deviate from Duncan’s tutorial: With the model’s skin looking fairly different from the red appearing in my World Eaters army, I decided I wanted to use the armour and weapon to create a bit of visual consistency, so I painted those areas using the same recipes for brass and daemon weapons that you can also see on my World Eaters. So only a short while later, the model looked like this:

Skulltaker PIP (4)

I was actually really happy with the result, and all that was left at this point was to add some finishing touches and to provide the models with a suitable base, so that’s what I did. Now under normal circumstances, I  I am not a big fan of skull bases, but it did feel appropriate to use one, just this once😉

So here’s my first completed model for this year’s ETL, base and all: Calvarax the Exalted, my counts as Skulltaker (actually my first daemon of Khorne, strangely enough…):

Calvarax the Exalted, counts as Skulltaker (1)
Calvarax the Exalted, counts as Skulltaker (4)
Calvarax the Exalted, counts as Skulltaker (6)
Calvarax the Exalted, counts as Skulltaker (7)
Calvarax the Exalted, counts as Skulltaker (8)
Calvarax the Exalted, counts as Skulltaker (9)
Calvarax the Exalted, counts as Skulltaker (10)
Calvarax the Exalted, counts as Skulltaker (11)
Calvarax the Exalted, counts as Skulltaker (12)
Calvarax the Exalted, counts as Skulltaker (13)

And here’s a closer look at the (admittedly somewhat tacky) skull base:

Calvarax the Exalted, counts as Skulltaker (14)
Like I said, one thing that was important to me was that, although there would be a clear (and intentional) difference between the colours used on the daemon and the colours used on my World Eaters, the model would also feature enough visual touches to read as an ally to Khorne’s Eternal Hunt. And I think the sword and bronze part of the armour do a pretty good job with achieving that. Take a look:

Lorimar & Calvarax

I am really very happy with the model, to be honest! It may not look like it, but I really moved beyond my comfort zone with this piece, especially when it comes to the recipe for the skin! By the same token, I can only recommend you check out Duncan Rhodes’ video tutorials linked above, as it really provides a teriffic and very well-explained approach to painting Khornate daemons!

And with that, my first model for ETL V has been completed. Next up, that blasted Apothecary that I couldn’t seem to finish yet😉

Until then, as always, thanks for looking and stay tuned for more!

Calvarax the Exalted, counts as Skulltaker (3)


Filed under: 40k, Chaos, Conversions, paintjob, World Eaters Tagged: 40k, bloodletter, calvarax, chaos, chaos knight, chaos space marines, conversion, counts as, daemon, gilgamesh, herald, imperial knight, khorne, khorne's eternal hunt, kitbash, paintjob, skulltaker, world eaters

ETL V: The doctor is in…

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With my first model for this year’s ETL successfully finished, I found myself quite motivated to continue! Next in line was a model that I had actually attempted to finish several times — enough times, to be honest, that I was almost prepared to consider the model itself jinxed😉 The model in question is the converted Apothecary/Chaos Lord I built for Khorne’s Eternal Hunt almost two years ago:

World Eaters Apothecary (7)
It’s a fairly involved conversion, combining parts from no less than four models from the Dark Vengeance boxed set: The torso of a Ravenwing Biker sergeant and the legs of a CSM Chosen were spliced together to form the Apothecary’s body, with arms from a different Chosen and the censers from the backpack of the limited edition Interrogator Chaplain added for good measure. Anyway, all in all, I think it’s a pretty elegant conversion, if I do say so myself, and one that reads both as a World Eater and an Apothecary — plus it should really make for a rather convincing Counts As version of Fabius Bile as well😉

In the interest of full disclosure, this isn’t even the first version of Apothecary Dumah I’ve built: He is one of my older characters, and a first model for Dumah was built all the way back in 2010/2011:

Berserker Surgeon (1)
As you can see, the original version really played the whole Grim Reaper-angle to the hilt, but when the time came to paint the model, the whole concept just seemed a bit too on the nose for my taste, so I rather built a new version put more focus on a detached, slightly sinister feeling, instead of merely going for the Skeletor look😉

Anyway, back to actually getting the new model painted: This was actually made quite a bit more complicated by the fact that I would also have to come up with a slightly tweaked recipe for the red parts of the armour: So far, my World Eaters colour scheme has always been heavily based on GW’s old Blood Red colour, but with this particular shade now OOP (and no direct replacement readily available), I would need to find a new approach to painting red. After messing around with some of the new red colours, I found a recipe that gave me a fairly convincing shade of red (albeit one that looked slightly different from the red on my older models). Take  a look:

Apothecary Dumah PIP
Under the given circumstances, I am really rather happy with the result. The red still retains a certain vibrancy – in fact, it’s actually even brighter than the old version – while also seeming suitably gritty for a follower of Khorne. And I also made sure that the rest of the paintjob, particularly the bronze areas and detail work, matched the rest of my army to create a sense of visual coherency in spite of the slightly different red.

One “special effect” I really wanted to add to the model was to paint the various vials on his belt and inside the massive syringe adorning his Narthecium gauntlet as though there were liquid sloshing around inside of them — this has been a favourite effect of mine ever since JeffTibbetts’ included  a similar effect on his Imperial Knight’s chainsword arm.  Anyway, I was fortunate enough to come up with a fairly effective result, especially given the tiny size of those vials. Take a look:

Apothecary Dumah PIP (6)
Since I basically had to “reverse-engineer” Jeff’s original effect, I thought you might like to read a mini-tutorial for painting this kind of liquid-filled vials on your own models. So here goes:

 

Mini-tutorial: Painting glass vials containing liquids

Disclaimer: There’s probably a thousand ways to do this, and may approaches that are ultimately better than mine, but it’s a quick and simple recipe that has worked rather well for me so far. And like I said, thanks must go to JeffTibbetts, as it was only after seeing the aforementioned effect used on his “Queen Bee” that I began to wonder how to achieve something similar myself.

I’ll be using a turquoise colour scheme for this, both because it’s a recurring spot colour in my army and because it produces a result that resembles liquid-filled glass vials reasonably well. This should really work with any number of different colours, though. The three colours I use are Vallejo’s Halcon Millenario Turquoise, black and white (any brand will do for these last two, obviously). And now for the actual steps. I made a diagram for you:

liquid vials 02
Step 1: Mix your main colour (turquoise in this case) with a drop of black to take away some of the pop. Then paint the entire vial using this colour. Adding the black is optional, although in my case the stock turquoise was *very* bright and stunning, so I needed to take the edge off a bit😉

Step 2: Add more black to the mix and paint the lower third or so of the vial in this darker colour. If you are doing this while the paint is still moist, you may even be able to pull off a bit of wet-blending here.

Step 3: Use your original main colour and paint the area immediately below the upper third of the vial with this. What you want here is a gradient moving from the original turquoise to the much darker mix at the bottom. Again, if you are fast enough, the efffect will look all the more convincing. But if the vial is very small,the effect will work even without any wet-blending involved, so feel free to take your time.

Step 4: Add a drop of white to the turquoise and paint a thin line at the top of the layer from step 4. This is our “waterline”, so to speak.

Step 5: Add even more white to the mix (until there’s only a hint of turquoise in there) and use it to paint thin vertical lines along the vial to suggest light reflecting off the glass. Don’t overdo it! One or two thin lines are enough. They also need to be really thin, lest they end up covering all the paintwork underneath.

That’s it — you can now add a generous layer of gloss varnish to make the vials look even more like glass.

One last piece of advice: The above recipe is intended for vials that are perfectly straight. If you know in advance that your vial will be held at an angle, make sure to align the waterline accordingly: Unless there’s a lot of speed (and/or centrifugal force) involved, the waterline should still be parallel to the ground, even when the vial itself is not! Like on these vials that appear on the arm of my Chaos Knight:

Chaos Knight Gilgamesh PIP (23)
Anyway, adding smaller tweaks like this was really what helped me to transform this model into something special, although I am also reasonably happy with the tweaked red recipe I managed to come up with. So without further ado, here’s the finished Apothecary Dumah:

Apothecary Dumah, Chooser of the Slain (1)
Apothecary Dumah, Chooser of the Slain (2)
Apothecary Dumah, Chooser of the Slain (3)
Apothecary Dumah, Chooser of the Slain (4)
Apothecary Dumah, Chooser of the Slain (6)
Unfortunately, the lighting in the pictures eats up quite a few of the subtler red higlights, making the armour look flatter than it actually is — you’ll just have to give me the benefit of the doubt here😉 Beyond such small technical issues, however, I really think he’s quite the character! And finally finishing him after such a long time (and after several attempts, no less) does feel pretty good!

I’ve had the character in the back of my head for quite a while, so it shouldn’t really surprise you that I’ve also come up with some background to match the model — or rather, the model was actually conceived to match the background in this case:

Apothecary Dumah, Chooser of the Slain (5)
Apothecary Dumah, Chooser of the Slain and Keeper of the Seed, Primus Medicae of the World Eaters’ 4th assault company

The presence of Lord Dumah could be one of the most important reasons for the ability of the 4th to still function as a fairly coherent fighting force, for it is due to his art that the company still has access to a way of replenishing its ranks instead of being left to slowly bleed out over the millennia: Apothecaries are a rare enough breed in the traitor legions, and especially so among the World Eaters, whose Apothecaries have succumbed to the bite of the nails for the most part, abandoning their former battlefield role in favour of bloodshed and insanity.

During the times of the Great Crusade, Dumah served directly under First Apothecary Fabrikus, and he was among those tasked with duplicating the archaic and little-understood neural implants Angron had been outfitted with on Nuceria. While working on the task of implanting an ever increasing part of the legion with those “Butcher’s Nails”, Dumah became aware of their debilitating nature and began in-depth research into the possibility of mitigating the negative effects of the implants.
Yet there was little tolerance for this kind of experimentation within the legion, as the Red Angel himself regarded any attempt at tampering with the function of the nails as a way of compromising their effectiveness and purity. So this line of research was quickly abandoned by all but a few Apothecaries, while the legion fell deeper and deeper into madness and bloodlust.

Ten millennia later, Dumah still serves as the 4th assault company’s Primus Medicae and has earned the epithet “Chooser of the Slain”, as his task is twofold: As a dark, Grim Reaper-like figure, he moves among the fallen and chooses which geneseed to harvest from fallen World Eaters and which to leave to rot, because it is too twisted and curdled by corruption to be safely used for implantation any longer. And he looks for those fallen enemies whose prowess in battle and martial honour have made them eligible for being inducted into the XII legion – either by being granted the kiss of the nails or, in very rare cases, a full conversion to an Astartes in the first place.

When off the battlefield, Dumah still continues his experiments with the aim of countering the nails’ degrading effects, and he feels that he is coming closer to a possible breakthrough with every generation of new implants and with every harvested progenoid. The only question is if there will still be enough of the company left to profit from his eventual success…

 

So here’s the comparison picture showing the different red recipes, like I promised:

World Eaters red recipe comparison

The Terminator Lord in the middle uses my original recipe, based on the now OOP Blood Red. The Lheorvine Ukris conversion on the right uses a somewhat more experimental version of the recipe I used for the Apothecary: It’s slightly closer to the original colour than the red on Dumah, admittedly, but it’s slightly more messy and less elegant as well, so I think I may ultimately be sticking to the new recipe, after all.

Anyway, here’s the finished recipe, for all those of you who may be looking for a similar outcome:

  • basecoat with Khorne Red
  • wash with Army Painter Strong Tone
  • add a layer of Mephiston Red
  • add some highlights with a 50:50 mix of Mephiston Red and Evil Sunz Scarlet
  • glaze with Bloodletter
  • selectively apply some Druchii Violet into the recesses
  • add some final highlights with almost pure Evil Sunz Scarlet

As for the ETL, my first two models re now officially finished. Yay!

Calvarax & Dumah
So that means two done, one to go, right?😉

With another chief officer of the 4th assault company now finished, I also took some new photos of the various Huntmasters of Khorne’s Eternal Hunt, and sharing these with you seems like a great way to wind up this post!

So, first up, a picture taken against a black background, including all the individual characters’ names:

Masters of the Hunt 2016
And here’s another picture, taken against a brighter background, that arguably does a better job of capturing the colours as they look in real life:

Masters of the Hunt 2016 (2)

In a way, these picture really serves as a short visual history of my last five years in the hobby, as the first of these guys must have been built shortly after I got back into the hobby in late 2010/early 2011, while the most recent one (Dumah) was finally finished just now. Anyway, I am still very happy with this collection of blood-crazed murderers, as you can probably imagine!😉

It goes without saying that I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

EDIT: As Archangel very helpfully pointed out in the comments, the fact that the pictures were no longer expandable by click was a problem, especially for the group shots. So I’ve gone back through the post, and now clicking on each picture should take you to a full size version of that image again — I am not even sure why WordPress changed this in the first place…


Filed under: 40k, Chaos, paintjob, World Eaters Tagged: 40k, apothecary, background, chaos, chaos lord, chaos space marines, chooser of the slain, conversion, counts as, dumah, ETL V, fabius bile, fluff, huntmaster, khorne, khorne's eternal hunt, kitbash, painting, paintjob, world eaters

ETL V: Avatar of the Hunt

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With my first vow for the current ETL V event on The Bolter & Chainsword finished, I found myself in a mostly unprecedented situationof still feeling very motivated to keep painting stuff — certainly not something that happens to me a lot, I can tell you! So I actually found myself considering a second vow, and my glance fell on a long running backburner project of mine. This guy:

Daemon Prince WIP (15)
A bestial Daemon Prince built all the way back in 2013. Many of the thoughts that went into the model as well as the actual building process have been documented here and here, but just to give a short recap, the model basically started when I found myself in the possession of both a WFB Manticore and some leftover Maulerfiend limbs. My idea for this somewhat haphazard collection of parts was to create a grotesque, feral creature that would serve as a very different kind of Daemon Prince, in keeping with the background of my World Eaters: I was inspired by a throwaway line in Codex: Chaos Space Marines about the elevation to daemonhood basically signifiying and unending life of servitude. And I also thought of Angron’s ascension at the tail end of Betrayer, an event that leaves the tortured Primarch even more bestial and doesn’t exactly transform him into a darkly angelic creature…

So I came up with the concept of a Daemon Prince that embodied both the 4th assault company’s strong theme of the Hunt and their fear of letting go, of losing control and of completely turning into mindless beasts, and that’s where this model came from.

Alas, it had been sitting at the bottom of a box since an unsuccessful painting attempt last year. This is what the model looked like when I dug it out of its shameful temporary abode:

Bestial Daemon Prince PIP (1)
The dark brown you see on the body is proof of the fact that I didn’t really know what I was doing last time around — but at the same time, getting the skin right would be instrumental for this particular paintjob. But something was different this time: Not only was I motivated, but I already had a daemonic skin recipe that had already worked its magic once:

Calvarax the Exalted, counts as Skulltaker (3)
That’s right: I would be using the skin recipe from Duncan Rhodes’ voideo tutorial for painting the Bloodthirster again, this time on a far bigger model.

And in fact, the recipe worked just as wonderfully this time around, leaving me with this promising result after only a very short amount of time:

Bestial Daemon Prince PIP (3)
Bestial Daemon Prince PIP (4)
The skin was an absolute blast to paint. The oily metal emerging from the arms and legs, though? Not so much — Due to the way the machine parts are woven in among the muscle, this was both a finicky and exhausting part of the model to paint, and I was really glad once I was finished with it!

Even at this early point, I gave some extra attention to the creature’s mouth area, as that part would become really hard to reach with the ears and horns attached to the sides of the head. So I made sure now that the mouth cavity was suitably wet and glistening😉

Bestial Daemon Prince PIP (5)
By far the trickiest question was to figure out what to do with the armour plates: The bronze trim was a no-brainer, but I didn’t want to go for predominantly black armour in order to avoid the Black Legion look. I also tried to paint them red (my old red recipe, even), but the result just lacked contrast when compared to the skin. And then I realised that all bronze armour plates might end up looking very Khornate: Now I have this image in the back of my head of the red parts of the armour turning into blood and running off during the Daemon Prince’s ascension, or boiling away as the daemonic brass underneath becomes visible. And in any case, since this guy was basically a just for fun project, I might as well try some new stuff, right? So with that decision out of the way, I was able to finish the model:

Bestial Daemon Prince PIP (13)
Bestial Daemon Prince PIP (11)
As you can see, I painted the patterns etched into the shoulder pads with Tamiya Clear Red — I didn’t want to risk a silly looking OSL effect here, and the blood seemed like a nice fit.

Speaking of the shoulder pads, one thing I want to point out is how I’ve included several visual elements that hint at the Daemon Prince’s Astartes roots, in spite of his animalistic look: The shoulder pads, the fused remains of the Astartes backpack on the shoulders and the sockets appearing on the Daemon Prince’s body where he used to be connected to his power armour all hint at the fact that this creature was once a proud Space Marine:

Bestial Daemon Prince PIP (19)
And what’s more, the chains emerging from the creature’s mane (actually the transformed Butcher’s Nails implants) and the jagged Triumph Rope scar crisscrossing its torso are both remnants of its previous life as a World Eater:

Bestial Daemon Prince PIP (16)
I think that all of these elements make for some rather neat visual storytelling, really. But even so, I do of course realise that the model is a bit of an acquired taste, as there is a misshapen, overmuscled look to the creature. Let me just clarify though that his was very much an intended effect: Like I said, the idea for this model was to show how a World Eater, at the height of his madness and bloodlust, maybe wouldn’t be transformed into a darkly angelic figure, but into a feral daemonic beast.

Here’s a closer look at the model’s face, an area I am especially happy with:

Bestial Daemon Prince PIP (18)
Bestial Daemon Prince PIP (17)
I actually really love the Manticore’s face, both for the amount of animalistic rage it exudes, but also because it’s such a dead ringer for the Behemoth, an iconic recurring enemy from the Final Fantasy series of video games😉

So all that was left was a base for the beast, and I had already constructed a base that would make it look as though the Daemon Prince were barreling forward, almost on all fours, and/or reaching down to crush one of its pesky opponents with its massive paw. So here’s the finished model, base and all:

Avatar of the Hunt (8)
The Curse of Daemonhood

Not a single World Eater, no matter how deranged after millennia of warfare or driven to madness by the bite of the Butcher’s Nails, could ever forget the moment of Angron’s ascension. The image of the tortured Primarch transforming into a daemonic god beast amidst a howling vortex of balefire was permanently seared into the World Eaters’ collective memory at the climax of the Purge of Nuceria. For some, Angron’s transformation became an example to be followed during the millennia of the Long War, his new form the ultimate reward for a life of slaughter.

The members of the 4th assault company, however, regard Angron’s fate as something far different: They see no boon in the ascension to daemonhood, but rather feel a lingering fear at the possible changes wrought on a mind stripped of that last shred of humanity after a lifetime of rage and bloodlust: The muscles swollen with daemonic power and warped into something grotesque. The Butcher’s Nails transfigured by the powers of the warp into the shackles they always were in mortal life. The blood turned into hellfire, pumped through a monstrous body by the beating of an eternal daemon heart, forever bound in service to the Lord of War as a true Avatar of the Hunt.

No, Angron’s ascension has not been forgotten by the warriors of the 4th. It marks a pivotal moment in the legion’s fate. And to those willing to look, it serves as a grim reminder of a fate not far removed from the curse of spawndom.

Avatar of the Hunt (3)
Avatar of the Hunt (4)
Avatar of the Hunt (5)
Avatar of the Hunt (9)
Avatar of the Hunt (10)
Avatar of the Hunt (11)
Avatar of the Hunt (12)
Avatar of the Hunt (1)
Avatar of the Hunt (2)
I am actually really surprised at how much I actually enjoyed painting this big lump of plastic! And what’s more, I believe the colours and recipes used on the Daemon Prince and Skulltaker conversions will factor rather heavily into any additional daemons that may be in the cards for my army — for instance, after two successful test runs, you can expect the recipe for the skin to appear again on my Bloodthirster (*wink*wink*nudge*).After all, this recipe has really served me rather well so far, wouldn’t you agree?

Avatar of the Hunt (14)

For now, however, I am mostly happy about having finished an unexpected second ETL vow — and another long running project! Huzzah!:)

It goes without saying that I would love to heary any feedback you might have, so feel free to drop me a comment or two. And, as always, thanks for looking and stay tuned for more!

Avatar of the Hunt (7)


Filed under: 40k, Chaos, Conversions, Fluff, paintjob, World Eaters Tagged: 40k, avatar of the hunt, background, bestial, chaos, chaos space marines, conversion, counts as, daemon, daemon prince, daemonkin, etl, ETL V, fluff, KDK, khorne, Khorne Daemonkin, khorne's eternal hunt, kitbash, manticore, paintjob, world eaters

ETL V: Thirsting for paint

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With another – fairly big – model recently finished, my motivation to actually get stuff painted still showed no signs of dying down: a feeling that was both unfamiliar and rather exhilarating, to be honest.

And so I decided to finally go all-out and vow the big guy as my third (and possibly final) ETL vow. Which big guy, you ask? This big guy:

ETL V Bloodthirster WIP
The model was assembled quite a while ago, and in all fairness, both the Skulltaker conversion and the bestial Daemon Prince were test runs for this piece, above all else. Everything built up to this, so I felt it was finally time to get some paint on this bad boy.

What’s more, owning and painting a Bloodthirster seems like a special thing for me, because when I received my very first issues of White Dwarf a long time ago, along with the 5th edition starter box of Warhammer Fantasy Battles, one of the issues had a feature on the – then brand new – metal Bloodthirster:

Classic Bloodthirster
And I instantly fell in love. This model felt like a revelation, like the ultimate goal to be attained in this hobby. I just couldn’t get over how cool it was. It also seemed completely out of my league…

And yet I did pick up one of those metal Bloodthirsters, after all, as part of a job lot I purchased from ebay a couple of years ago. I even started to clean and assemble it, but there was no longer any fire in it, somehow. Some parts of the model have arguably aged rather poorly, and I just couldn’t seem to get back the warm and fuzzy feelings from seeing that first Bloodthirster.

Until the new Bloodthirster was released, and I was in love: While the alternate builds did have some visual shortcomings, the Bloodthirster of Unfettered Fury seemed like the perfect update for the old model, and it finally gave me the opportunity to make this old hobby dream of mine a reality!

So I hit the ground running and make some excellent progress with the skin in a very short amount of time:

ETL V Bloodthirster PIP (3)
ETL V Bloodthirster PIP (1)
I realise I must probably sound like a broken record at this point, but Duncan Rhodes’ painting tutorial saved the day once again: It had already worked really well on the two previous models, but it waseven more fantastic when used on the model it was actually intended for! What I ended up with was a brilliant amount of depth and variation to the skin — and mostly by drybrushing on different hues of red, no less!

At this point I felt the need to reward myself for painting the entire skin in a single day, so I indulged myself and finished the face:

ETL V Bloodthirster PIP (2)
With the skin finished, the next task was to carefully block out all the leather straps, piercings and various ornaments covering the Bloodthirster’s body. But I was happy enough with the way the skin had turned out that my motivation carried me all through this slightly tedious task:

ETL V Bloodthirster PIP (5)
ETL V Bloodthirster PIP (4)
ETL V Bloodthirster PIP (6)
I also finished the wings, and even though I decided on a fairly minimalist approach, they still turned out to be a lot of work: The entire membrane area had to be painted black once again, before I could drybrush the wings with a lighter grey, and getting the black paint into all of those nooks and crannies was quite an exercise in frustration😉

Up until this point, I had followed Duncan Rhodes’ tutorial to the letter, but I decided to go for a slightly different approach when painting the metals and armour plates, mostly because I wanted them to look similar to both the bronze areas on the rest of my Khornate army and the armour plates on my recently finished Skulltaker conversion:

Calvarax the Exalted, counts as Skulltaker (3)
So I went with black armour plates and bronze trim on my Bloodthirster as well. However, something unexpected happened at this point: I had originally planned to add the full set of available armour plates to the Bloodthirster: the breastplate, two vambraces, two armour plates on the upper thighs and one skull-shaped shoulder pad. However, while test-fitting the armour, I realised that it ended up covering much of the red skin, and especially some of the areas that I was particularly happy with!

So in the end I decided to lose some of the armour plates — which is probably a first for me, but there you have it😉

ETL V Bloodthirster PIP (16)
This left only the whip to be painted, and unfortunately, this turned out to be a drag quite on par with painting the wings: all those damned little spikes… Anyway, there was obviously no stopping me at this point, so I soldiered on and ended up with this:

ETL V Bloodthirster PIP (22)
ETL V Bloodthirster PIP (24)
Not bad, not bad at all! Now you may have noticed that the whip is missing that flaming eight-pointed star — I carefully cut that off and shaved the remaining whip down into a point, as the ornament just seemed a bit much to me, and I preferred the “classic” look of the whip tapering down into a point.

So the last thing on my list was to come up with a suitable base, and it was clear that a model of this stature deserved something a bit more involved. The base also needed to accomplish several things at the same time: I wanted to create a bit of an elevation for the Bloodthirster to jump off from, and I really wanted to feature some big symbol of the Imperiums’s shattered might. So let’s just take a look at the finished model, shall we?

I give you…

Ghor’Lash’Kharganath, the Gorelord, the Ever-Wrathful, Chosen Hunter of Khorne

Bloodthirster Ghor'Lash'Kharganath (1)
Bloodthirster Ghor'Lash'Kharganath (2)
Bloodthirster Ghor'Lash'Kharganath (3)
Bloodthirster Ghor'Lash'Kharganath (5)
Bloodthirster Ghor'Lash'Kharganath (6)
Bloodthirster Ghor'Lash'Kharganath (7)
Quite a beast, indeed! I am especially happy with how he resembles Mark Gibbons’ incredibly iconic piece of Bloodthirster art:

Artwork by Mark Gibbons

Artwork by Mark Gibbons

Let’s take a closer look at the base I’ve built for the model:

Bloodthirster Ghor'Lash'Kharganath (8)
The elevation at one end of the base was created by glueing three bases on top of each other, with the bases getting smaller towards the top, creating a layered incline. This was then covered up with GS, and I added cork, sand and ballast on top. Since the Bloodthirster attaches to the base at one very tiny point, it was important to make that connection rock solid, and the surface of a plastic base was sure to bond well with the Bloodthirster’s hoof.

Regarding the symbol of the failing Imperium of Man I wanted, I think the shattered shield really fits the bill, wouldn’t you agree?😉

Bloodthirster Ghor'Lash'Kharganath (12)
In a bit of an in-joke, the bease also features another helmet from the Golden Legion, my DIY Astartes Chapter created for INQ28:

Bloodthirster Ghor'Lash'Kharganath (9)
And finally, I really liked the idea of the earth itself reacting to the daemon’s malign presence where his ironshod hooves touched the ground — hence the bloody bone spikes jutting from the rock. And in the middle of it all, the Bloodthirster is ascending from a pit of boiling blood on a pillar of fire:

Bloodthirster Ghor'Lash'Kharganath (10)
Bloodthirster Ghor'Lash'Kharganath (11)
The flames were painted with the help of Garfy’s excellent tutorial here. It’s an effect that is surprisingly easy and incredibly satisfying to pull off!

And here’s a closeup of the axe blade, another area that I am really happy with:

Bloodthirster Ghor'Lash'Kharganath (13)
Lots of Army Painter Dark Tone and Vallejo Smokey Ink were used to darken down the blade and make it look suitably sinister and tarnished, and I am really happy with the finished effect!

And with that, my first Bloodthirster was finished. I am not going to mince words here: I am incredibly happy with the model! From a purely technical standpoint, this is very probably my finest paintjob to date. And when I look back at my hobby life and remember salivating over that classic metal Bloodthirster all those years back, it also feels like things have really come full circle, in a way: Owning and painting a Bloodthirster felt like a true pinnacle of the hobby back then. And here I am now, with the, arguably much superior, successor model finally painted to the best of my ability. Go me!😉

Plus this also means a third finished ETL vow. Very nice!

So yeah, that’s it for my brand new Bloodthirster! I would love to hear your feedback, of course, so drop me a comment or two! And, as always, thanks for looking and stay tuned for more!

Bloodthirster Ghor'Lash'Kharganath (4)


Filed under: 40k, Chaos, paintjob, World Eaters Tagged: 40k, bloodthirster, bloodthirster of unfettered fury, chaos, daemon, daemonkin, etl, ETL V, Ghor'Lash'Kharganath, greater daemon of khorne, KDK, khorne, Khorne Daemonkin, khorne's eternal hunt, paintjob, world eaters

ETL V: Go out with a bang!

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Alright, one more post about the ETL, and then we’re off to…well, whatever’s next, really😉

With three finished vows under my belt, I was basically prepared to call it a day, but I couldn’t help noticing that the amount of points I had pledged was still below the 1,000 points mark — by 70 points, to be exact.

Now I didn’t harbour any ambitions to contribute a huge amount of points to the ETL, as there are some other people who have that particular corner covered much better than I ever could. But somehow I did want to read the 1,000 points mark — and as it happens, I realised that I had one last model on my unpainted pile that perfectly fit the bill:

Some of you may remember my first “Thamier-pattern” Obliterator, based on some excellent, custom parts provided courtesy of my fellow hobbyist Thamier (hence the name). Those parts allowed me to finally come up with an excellent Obliterator design that fit my army as well as the outline of what an Obliterator should look like:

Hadrak Firebringer (8)
Back when Thamier sent me those bitz, he was awesome enough to include enough parts for two Obliterators. But I only ever managed to finish one of them and just couldn’t seem to settle on a final configuration for the second one.

For some reason, however, this changed after finishing my Bloodthirster recently — something must have been shaken loose in the back of my head, and suddenly I knew exactly how to build this guy, easy as that. A short while later, I had the finished conversion in my hands:

2nd Thamier pattern Obliterator WIP (5)
2nd Thamier pattern Obliterator WIP (4)
2nd Thamier pattern Obliterator WIP (6)
And as luck would have it, a single Obliterator can count as a squad and is worth exactly 70 points — just the amount I was still missing! So I decided to finish my contribution in this event by making a fourth and (final) vow. I was really looking forward to finally owning two finished Obliterators of this size and design!

2nd Thamier pattern Obliterator WIP (3)
Besides, it was just a single model, right? So what could possibly go wrong?

Unfortunately, the last couple of days have been the hottest days of the year so far in northwestern Germany, with temperatures of more than 30 degrees Celsius outside. Hardly the perfect weather to be painting miniatures — quite the opposite, actually!

However, I realised that losing momentum was the biggest danger for me, so I soldiered through the paintjob. And I managed to finish the Obliterator yesterday. Take a look:

2nd Thamier pattern Obliterator (5)
2nd Thamier pattern Obliterator (6)
2nd Thamier pattern Obliterator (11)
2nd Thamier pattern Obliterator (9)
2nd Thamier pattern Obliterator (7)
And here’s a closer look at the weapon arms, spliced together from many, many different bits and kits:

2nd Thamier pattern Obliterator (8)

2nd Thamier pattern Obliterator (10)
Now it has been pointed out to me by Thousand Eyes and Augustus b’Raass that the armour trim needs some cleanup work here and there — particularly on the leg greaves! And I happily agree — painting this guy in the sweltering heat – and in a slightly darkened room, no less – certainly didn’t do the exactness of my paintjob any favours. But I think those problems should be easy enough to solve with some minor touchups when it’s a bit colder, and I am still reasonably happy with this guy: Now I have two massive juggernauts that can lay down quite a bit of fire between them. YAY!😉

Thamier pattern Obliterators (1)
And with the points of all the models I have managed to finish not at exactly 1,000 points, I think this is also the perfect moment to consider my contribution to this year’s ETL concluded: I’ve already done three vows more than I had originally planned, and while it has been a blast, I think it’s important to end things on a high note. I also don’t want to fail again, like last year!😉

But even so, I couldn’t be any happier with my performance: Granted, 1,000 points isn’t all that much when compared to the amounts of stuff some of the crazier contributors have come up with, but then I think I have really managed to complete some rather cool models — some of this stuff is arguably my finest work to date:

ETL V All Vows (3)
Another thing that pleases me immensely is that each model is one I have wanted to get painted for quite a while.

And while waiting for the opportunity to purchase some new Chaos Black spray halfway through the event, I actually made the most of the downtime and painted two “bonus models” (that had already been undercoated earlier), in order to keep my momentum going.

The first of those was a berzerker that I had already considered beyond saving earlier: I originally wanted to use the model as a test piece for the Mephiston Red spray paint, back when it was released. So I undercoated it with the – then brand new – spray paint, hoping that the paint would become a mainstay of my World Eaters recipe:

New red test model 01

Unfortunately, the stuff performed rather terribly, and I ended up with a test model that was a slog to paint. Everything still looked pretty nice until after spraying, with a nice red undercoat across the whole model. But when I began to pick out the details in different colours, I realised that the undercoat had a somewhat strange, sandpapery texture that made the colours on top behave strangely, turning the whole painting progress into an exercise in frustration:

new red test model 02

Now this is about as far as I got with the model:

new red test model 03

But when the colour actually started rubbing off in places, revealing the bright red undercoat, I basically abandoned the whole project as a failure — and the half-finished model kept sitting on a sideboard, daring me to finish it at some point.

And that moment had finally come! So I thought “What the heck?” and gave the model another try: I repainted the armour with my new red recipe and persevered, because I really rather like this particular conversion and didn’t want to abandon it completely, and here’s what I ended up with:

Salvaged Berzerker (1)
Salvaged Berzerker (2)

Now this is hardly my best work – and it couldn’t be either, given the damage done by the original undercoat – but this guy is at least presentable enough now to take his place amongst the rank and file, and I am pretty happy that I’ve managed to finish the paintjob, after all!

Dumah & Salvaged Berzerker

The other additional model I painted is one that I am really happy with: An icon bearer for my Traitor Guard that I had wanted to finish for quite a while:

Traitor Elite Icon Bearer PIP (1)
Traitor Elite Icon Bearer PIP (3)
As you can see on the – mostly painted – model shown above, the conversion was based on another Tempestus Scions model. The head from one of the Dark Vengeance cultists champions creates a very palpable Blood Pact vibe (which was quite intentional), while the use of some WFB Skaven bitz creates a pretty cool, almost asian influence.

The icon was painted to resemble flayed human skin, and it goes without saying that it needed a suitably gruesome design added on top. So I broke out the Tamiya Clear Red and ended up with this:

Traitor Elite Icon Bearer (1)
Traitor Elite Icon Bearer (2)
Traitor Elite Icon Bearer (3)
Traitor Elite Icon Bearer (4)
Nothing says Traitor Guard quite as clearly as a crude heretical symbol daubed on in blood, wouldn’t you agree?😉

What’s really cool is how this model finally rounds out my first squad of Traitor Elites, arguably creating one of the best squads in my entire collection:

Traitor Elite full squad (4)
So when I include those two “bonus models”, that actually brings the number of models I have managed to complete during this year’s ETL up to…eight. How auspicious, indeed! I certainly hope Khorne is pleased…

ETL V All Vows (1)
So yeah, I am really happy with the outcome!

But wait, there’s more: In addition to the stuff I managed to complete myself, there’s also the fact that fellow hobbyist Augustus b’Raass chose to honour me by naming an absolutely brilliant World Eaters Contemptor for his growing Khorne Daemonkin force after me.

Meet Ancient Ka’Ruat of the World Eaters’ 59th assault echelon, ladies and gentlemen:

model converted and painted by Augustus b'Raass

model converted and painted by Augustus b’Raass

 

model converted and painted by Augustus b'Raass

model converted and painted by Augustus b’Raass

What an utterly fantastic surprise! And quite an honour, too! Make sure to check out Auggie’s ongoing WIP thread over at The Bolter & Chainsword, by the way: That guy is on fire!

All things considered, this has been a really enjoyable – and successful – ETL for me! Best of luck to those hobbyists who are still working on their vows and/or are planning to finish even more models for the glory of chaos! I’ll be watching your amazing work from the sidelines while offering snide comments every now and then😉

It goes without saying that I would love to hear your thoughts and feedback, so feel free to drop me a comment! And, as always, thanks for looking and stay tuned for more!

ETL V All Vows (2)


Filed under: 40k, Chaos, Conversions, paintjob, Traitor Guard, World Eaters Tagged: 40k, Behemoth, chaos, chaos space marines, conversion, etl, ETL V, khorne, khorne's eternal hunt, kitbash, Obliterator, paintjob, renegade militia, renegades, thamier, Traitor Elite, traitor guard, traitor IG, Urash's Marauders, world eaters

Interlude: State of the Hunt

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After a couple of weeks of frantic, ETL-related activity, this last week has been a bit of a cooldown period for me, which leaves me with the opportunity to share some World Eaters-related miscellany with you. So what’s on the menu today?

 

I. A really good read

A while ago, I was approached by Adam Jones aka Ratboy. Adam runs a monthly hobby fanzine called “The Golden D6”, pulling together a digest of hobby related content from various blogs and websites and turning it all into a rather bespoke online magazine featuring the kind of quality hobby content that we all remember from the WD issues of the yesteryear.

To my shame, however, I didn’t know anything of this at first, so when Adam asked me whether I would be okay with The Golden D6 doing a feature of my World Eaters, there was a bit of back and forth between the two of us, and with Adam trying his utmost to cater to my various whims and fancies, we arrived at a rather expansive (and pretty nifty, if I do say so myself) photo feature of Khorne’s Eternal Hunt that now makes up the tail section of The Golden D6’s issue 5:

D6 Screenshot

Beyond this army feature, the issue is full of reviews, battle reports and tutorials and makes for a very pleasant read indeed! Adam’s passion for this project shows both in his personal dealings with me and in the mag’s quality, and I am happy to have been a part of this issue! I also urge you to head over to The Golden D6 website and check out an issue or two: The asking price of $ 5,95 per issue certainly seems fair for the quality content that is on show, and a passionate hobbyist like Adam surely deserves a buck or two for engaging in this kind of endeavour!

D6 Screenshot 02
Full disclosure: As a contributor to the mag, I was given free access to issue 5. I still consider it a good deal, however, especially if you are interested in the varied style of hobby content that made old skool White Dwarf such a success!

You can purchase the various issues of the mag here.

II. An old skool daemon…and a taste of things to come…?!

And while we are on the matter of old skool White Dwarf, back when I first got into Warhammer, it was the time of the Realm of Chaos army box and a slew of related models, especially a new generation of greater and lesser Daemons. I’ve already talked at lenght about my love for the – then brand new – metal Bloodthirster here, but there were also the Bloodletters of course. And so when I needed a model to test yet another iteration of my recipe for red daemon skin earlier this week, I came across this guy here, languishing in my bitz box:

Old Skool Bloodletter WIP (2)
Old Skool Bloodletter WIP (1)
An old, mid-90s metal Bloodletter (one of the pre-predecessors of the modern plastics). I received this guy as part of a bitz drop a while ago, courtesy of fellow hobbyist Sagal (cheers, buddy!😉 ).

Granted, these guys have a couple of glaring issues that are pretty hard to ignore by today’s standards, among them a certain anatomical wonkiness and that general clunkiness that is a hallmark of many vintage GW modelsfrom the 90s. I remember them looking truly excellent as a ranked regiment (for WFB), though: like a wall of red muscle and spiky swords. And they were a hell of an improvement over the goofy first Bloodletter incarnation, with the comically serpentine body and the lanky arms *shudder*. In fact, one could say that the current plastics are a successful attempt at taking the idea of the first Bloodletters and actually making it work.

Anyway, in spite of all their shortcomings, the slightly clunky mid-90s metal Bloodletters will always have a place in my heart, and painting one for fun should be a nice little throwback to those inncoent times! I did allow myself one small tweak to the model, however, and replaced the Bloodletter’s sword with a modern plastic Hellblade: The original sword had been snipped off when I received the model, and while I still have the bit, I still decided to replace it, as the old swords are arguably the models’ weakest point (well, that and the anatomically dubious bare asses…).

When it came to painting the model, I once again used the recipe from GW’s Bloodthirster video tutorial as a basic template. However, I made one small change to the recipe, replacing Khorne Red with Mephiston Red. The model was a blast to paint — it almost painted itself, so to speak, so here’s the finished Bloodletter:

Old Skool Bloodletter (1)
Old Skool Bloodletter (2)
Old Skool Bloodletter (3)
Old Skool Bloodletter (4)
Old Skool Bloodletter (5)
I am really happy with the result — and also rather surprised at the impact the the use Mephiston Red has had on the skin tone: The red is quite deep and luxurious, but also a bit brighter and it has more pop than the red I have used on my Bloodthirster and Skulltaker. Here’s a comparison picture that shows the difference really well:

Old Skool Bloodletter (6)
With the exception of a single colour, these models share the exact same palette. And look how much of a difference that one colour makes regarding their respective skin tones!

Anyway, this tweaked red skin recipe will be used on a pretty big upcoming project of mine — but that is a story for another day😉

Until then, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, old stuff, paintjob, Pointless ramblings, Totally worth it, World Eaters Tagged: 40k, blast from the past, bloodletter, chaos, chaos daemons, conversion, daemon, fanzine, khorne, khorne's eternal hunt, my favourite blogs, paintjob, the golden d6, world eaters

Lord of the XII Legion – A Triptych, pt. 1

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Prologue

I have been thinking a lot about Angron lately.

I’ve explained before how I think Matthew Farrer’s “After Desh’ea” and Aaron Dembski-Bowden’s “Betrayer” have managed to turn a bad comic book villain into a much more rounded, tragic character, and I still stand by that sentiment: Even in a series of tie-in fiction, Angron has become a strong and interesting character. He’s the most monstrous of the Primarchs. And, in some ways, also the most human. He is a tragic villain. And also utterly irredeemable. All he ever wanted was freedom. From the high-riders. From the Emperor. And he ended up being one of the first of his brothers to ascend to a life of eternal service. That’s quite a development, from generic angry guy bit-part (“Angry Ron”, indeed) to a much more interesting key player in the Horus Heresy.

There’s also the fact that Angron has been depicted in some rather excellent artwork over the years. I suppose everything must have started with John Blanche’s depiction of the World Eaters’ Primarch:

Angron by John Blanche

Angron by John Blanche

John’s trademark style goes for shock and awe tactics here, showing us Angron as a hulking barbarian warlord, if anything. Even after all these years, this still seems like an apt interpretation of the character, and it’s quite fascinating to see how most of the elements from this drawing seem to have found their way into subsequent depictions (and even the official model!).

Then there’s this piece by the late, great Wayne England, one of the wonderful illustrations that used to define the look of the Horus Heresy prior to Forgeworld:

Angron by Wayne England

Angron by Wayne England

What I really love about this piece is how it plays with the character’s duality: The barbarian warlord is still there, but Angron seems more regal and composed than the JB version. And yet, there’s that strand of viscera dangling from his fist: Even as a powerful Imperial warlord, this man remains a dangerous beast, indeed.

And there’s the far more recent, official piece of artwork from Forgeworld, of course, depicting what is effectively a picture-perfect representation of Simon Egan’s Angron:

Angron Forgeworld artwork
It’s another very cool piece of artwork — although those axes seem awfully small, come to think of it.

And finally. two more pieces of art that define Angron as a character for me, both from brilliantly talented artist slaine69:

Angron sketch by slaine69

Angron sketch by slaine69

This first one actually had me gasping out loud when I first saw it: What we see here is a much more monstrous, almost grotesque, take on Angron — and yet it almost perfectly matches the description of the Primarch appearing in Aaron Dembski-Bowden’s stories: After more than a century of warfare, Angron looks like a scarred and disfigured stature of a legendary hero — this is exactly how I imagine Angron during the Nuceria campaign and shortly before his ascension to daemonhood!

The other piece is more moody in nature, but arguably even more effective:

"Portrait of an angry guy" by slaine69

“Portrait of an angry guy” by slaine69

The quality of the writing and artwork slowly made me realise that, as a dedicated World Eater, I would need some model version of Angron at some point. And the growing feeling of wanting to do the Lord of the XII Legion justice in model form, in turn, led to the start of this project: But if I wanted an Angron model, what was I to do?

I. Do it yourself…

Of course getting the (fantastic) official Forgeworld model would have been the most obvious solution — but for some reason that seemed, too easy and too complicated at the same time: I didn’t want to go through the process of having to order the model, really, plus I am not a big fan of resin. And if I was to build Angron, I wanted it to be a conversion project.

As is so often the case, all it took to knock me over the edge was the right piece of inspiration. And it came in the form of invivos’ plastic Angron conversion:

Angron conversion by invivos

Angron conversion by invivos

Now that conversion is just clever, wouldn’t you agree? It uses some fairly readily available components to create a model that definitely reads as Angron — I especially love the use of half a Space Marine shoulder pad to create Angron’s characteristic high collar!  What a neat little touch! If there’s one – very minor – problem with the conversion, it’s that it might just be a bit too small to represent a Primarch (at least by modern FW standards). But it’s still a wonderfully elegant little conversion — and it served as proof to me that a plastic version of Angron was possible!

And then, one day, I found myself at the Hanover GW store with an AoS Slaughterpriest of Khorne in my hand and a plan beginning to form in the back of my head. So I picked up the model and started with an early mockup:

Angron WIP (1)
The stock Slaughterpriest body and head were basically perfect for the project, and the model was tall enough to read as a Primarch. Even at this early stage, however, I realised I would have to make some tweaks: The Slaughterpriest arms were holding a two-handed axe, and I knew right away that I rather wanted my Angron to be wielding twin chainaxes, like his official incarnation. However, with the axe left off, the arms were in a rather awkward pose, plus they also ended up looking puny, so I replaced them with Ork boy arms. The chainaxes came from FWs Cataphractii models, and the shoulder pad I used in my mockup had been sent to me by Augustus b’Raass a while ago (it’s either from MaxMini or from PuppetsWar, I believe).

Angron WIP (3)
Now when it came to the model’s back, those horns growing from either side of the Saughterpriest’s spine definitely needed to go! I chose to keep the hideous, exposed spine, though, both because I rather liked its look and because it seemed like a suitably brutal surgical alteration (either performed by the ringmasters on Nuceria, or by the Imperium in order to allow Angron to interface with is armour):

Angron WIP (4)
Angron WIP (5)
And while this version was still fairly rough, it definitely felt like a huge step in the right direction!

The next obvious step was to add the thing that defines Angron like nothing else: His Butcher’s Nails implants:

Angron WIP (8)
Angron WIP (10)
Angron WIP (12)
This actually turned out to be really easy, mostly due to a lucky discovery: When I took a closer look at the Sicarian Ruststalkers princeps’ head, I realised that the cabling forming a “beard” of sorts would work perfectly as Butcher’s Nails with very little additional work:
Angron WIP (13)
While I was at it, I also carefully shaved off the Khornate rune from the armour — seeing how Angron never even realised he was the Blood God’s champion before his ascension to daemonhood, it just seemed more fitting this way:

Angron WIP (15)
And as you can see in this size comparison picture, my plastic conversion was really quite a bit taller than a standard power armoured Marine and even than a World Eater in Cataphractii armour:

Angron WIP (18)
So the final thing left to do was to replace the white modeling putty with solidly sculpted areas of greenstuff, in order to rebuild Angron’s back where needed, and add a detail or two. While I am not especially handy with GS, this turned out to be a fairly straightforward affair. So here’s the finished Angron conversion:

Angron WIP (20)
Angron WIP (19)
As you can see, I even managed to add Angron’s “Triumph Rope” scar, an element described in “After De’shea” and also prominently shown on the cover of “Butcher’s Nails.”

Here’s the finished back:

Angron WIP (21)
And let me just point out that I think the Slaughterpriest’s face is easily one of GW’s best face sculpts, with the set of the muscles beautifully supporting the look of boundless rage:

Angron WIP (22)

I even thought about a “GW-friendly” version of the model: If I should ever endeavour to send some pictures of the finished model to White Dwarf, for instance, I’ll have to replace the shoulder pad with a GW bit:

Angron WIP (27)
Angron WIP (28)
Which of the two pauldrons do you prefer?

But yeah, I am really happy with the finished model, because I think it’s instantly recognisable as the XII legion’s Primarch: I also like how it’s pretty abiguous whether the model represents Angron during his time as an arena champion on Nuceria or rather during a sparring match with his sons in the fighting pits aboard the Conqueror. Whichever might be the case, he seems just seconds away from the iconic pose appearing on the cover of “Butcher’s Nails”:

Butcher's Nails cover artwork
Angron WIP (31)
Now while I have decided to keep my Angron bare-chested, let me tell you that it should really be easy enough to build an armoured version using the same basic approach. For instance, the Stormcast Eternal breastplates are a pretty good fit for the model’s torso and also resemble the type of armour worn by Forgeworld’s Angron. Here’s a quick mockup:

Angron WIP (26)
As it happens, my buddy Biohazard is working on an absolutely spectacular armoured version of Angron based on the same Slaughterpriest model. Take a look:

Angron conversion by Biohazard

Angron conversion by Biohazard

So if you should ever find yourself wondering about how to start a plastic Angron conversion, I’d suggest taking a look at the Slaughterpriest — in fact, if you have access to both versions of the Slaughterpriest, you might be able to come up with an even better version. But anyway, I am really happy with my kitbashed Angron, and I am also looking forward to painting him, hopefully in the near future!

2. The Universe has a sense of humor…

…or so they say, because no sooner was my plastic Angron conversion finished than I was contacted by Adam Wier (of Between the Bolter And Me fame), who told me that he had an almost complete Forgeworld Angron that he would be willing to send over. And indeed, he was awesome enough to go through with it, so a short time later, thanks to Adam’s kindness, I found myself in the possession of the “official” model as well:

Forgeworld Angron WIP (1)
Forgeworld Angron WIP (2)
And what can I say: I am really happy with my converted Angron, but I also remain a fan of Simon Egan’s “official” version — I’d even go so far as to say that I believe Angron is still one of the best Primarch sculpts (in spite of also being the first Primarch to be released), mostly because the model takes visual cues from all the various depictions of the character and combines them into something that is, amazingly enough, a really good match for each piece of artwork while also being an excellent model in its own right!

And now one of those models was mine, and it even came perfectly cleaned up, probably due to Adam’s meticulousness😉

So the first thing this allowed me to do was to actually make a comparison between my converted Angron and the official model:

Angron Twins (4)
Angron Twins (2)
And you know what? I think that, at least from a size perspective, my Slaughterpriest-based Angron holds up fairly well. Granted, he may be slightly smaller than Forgeworld-Angron (if the latter were to stand perfectly erect). But the model is also tall enough to read as a Primarch, if you ask me — plus he’s mostly out of his armour, so there’s that, too😉

At the same time, it was also clear to me that I really wanted to paint both versions of the model now, perhaps creating snapshots from different moments in the Primarch’s life, so to speak.

I had one problem to solve however: While the model was almost complete, some parts were missing. Mostly minor stuff, really, but the one thing I would need to replace was the cloak. And it took me a while to think of a solution — but then I was saved by a bitz drop from fellow hobbyist Helega, and now my Forgeworld-Angron looks like this:

Forgeworld Angron WIP (3)
Forgeworld Angron WIP (4)
Forgeworld Angron WIP (5)
Forgeworld Angron WIP (6)
A slightly tweaked version of the chain cape from the WFB Chaos Lord on Manticore seems like a pretty ideal replacement for Angron’s standard cape — the conversion isn’t quite finished yet, but I do think I am on the right track.

So that’s two versions of the same character for me to paint, right? Seems like I have my work cut out for me. Wait a second, though, because we are still not quite done…

3. Things to come…

What you maybe don’t know yet is that, in addition to the two versions of Angron in “regular” (super-)human form, I have been planning for quite a while to also build and paint a version of the Primarch after his ascension to daemonhood. So that makes three Angrons, which is why this project has now officially become a triptych! My version of Angron’s daemonic form definitely deserves a post of its own, due to the sheer scope of the project, but allow me to share one teaser image with you, while we are here:

Daemon Primarch Angron WIP (46)
Trust me, you’ll be seeing *a lot* of this guy — and soon!😉

 

So yeah, I think this is going to be a rather exciting project: Three versions of the Lord of the XII Legion, and I really want to do each of the models justice and paint them to the best of my abilities — wish me luck! During my last visit to the Hanover GW store, the manager even suggested making a diorama of the three finished versions and present it at the store as part of their “Armies on Parade” event in October — we will see…

Anyway, I would like to extend a heartfelt “thank you” to those amazing people who have made this project possible by providing inspiration, bitz or even entire freaking Forgeworld models (cheers, Adam!)!I’d love to hear your thoughts on the project so far!

As always, thanks for looking and stay tuned for more!


Filed under: Chaos, Conversions, Fluff, Pointless ramblings, WIP, World Eaters Tagged: 30k, angron, background, chaos, conversion, counts as, daemon primarch, fluff, Horus Heresy, khorne, khorne's eternal hunt, kitbash, lord of the XII legion, plastic, primarch, triptych, WIP, world eaters

Lord of the XII Legion – A Triptych, pt. 2

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Prologue

So here we are with part two of this mini-series centered around Angron, the Lord of the XII Legion, and today I would like to focus on my interpretation of Angron in his post-ascension form as a Daemon-Primarch (a project already teased in my last post). Now it may seem counter-intuitive to deal with this last and (canonically) latest version of Angron first, but I have long stopped wondering about when and how inspiration strikes, electing instead to just go with the flow. And in this particular case, there was ample inspiration to be had, indeed — but we’ll be getting to that in a minute!

Let me start by telling you that this particular project has been long in the making. It actually started over a year ago, when I received a second plastic Bloodthirster as a gift. Back then, my first Bloodthirster (bought immediately upon the new kit’s release) had already been assembled, and I didn’t really want to merely build another one. But I also didn’t want to just put the kit away into my cupboard of shame, so my mind started wandering…would it actually be possible to build a version of Daemon-Primarch Angron using this kit…?

Following my usual approach, I started by doing lots of research. And a huge part of this progress was to check out what had come before. Like this guy:

Angron by Wade Pryce

Angron by Wade Pryce

Wade Pryce’s Angron conversion, based on the old metal Bloodthirster. Now for those of you who don’t know Wade’s army, it’s easily one of the most spectacular 40k World Eaters armies of all time, and one that played a huge part for creating the concept of Khorne’s Eternal Hunt, when I got back into the hobby. And true to the quality of his World Eaters, Wade served as a trailblazer once again with his Angron conversion, being just about the first hobbyist with the actual audacity to tackle such a project.

Now while the model may seem a bit dated, given the ever escalating quality of models we have been seeing over the last years, it still remains important in that it serves as a proof of concept that Daemon-Primarch Angron is possible in model form — to wit, Wade’s model basically served as GW’s quasi-official 40k Angron for quite a while, even being featured on their homepage until fairly recently.

Speaking of official models, there was that hokey Epic 40k model of Angron, of course:

image source: SOLegends

image source: SOLegends

But seriously, it didn’t feel like I could take lots of inspiration from this guy, right? Keep this particular model in mind, however, as we’ll be encountering him in the unlikeliest place before this is over…

I. Research and main inspiration

But anyway, GW wouldn’t be a big help here, at least not when it came to models. So I turned to the hobbyists, and while Daemon-Primarch Angron certainly isn’t a super-popular subject for converters so far, there are some conversions of him floating around. Among this, some seemed especially noteworthy to me due to their quality: VonKessler’s truly monstrous Angron was quite stunning, as was Rumplemaster’s Angron. I am also a fan of this version of Angron in Daemon-Primarch form by Renaes, while we are on the subject — but while all three versions are very cool and rather inspiring, they all use very different base models from the Bloodthirster I had chosen as my starting point.

And then there was Reg, French hobbyist extraordinaire, who, I was flabbergasted to find out, is responsible for more than a dozen different Angron conversions (don’t believe me? Go check up on him — I’ll be waiting). But what’s more, his Angron conversions are among the best interpretations of the character you can find online. And when I recently saw this latest Angron from Reg on CMON, based on the Bloodthirster, no less, I was simply blown away:

Bloodthirster-based Angron conversion by Reg

Bloodthirster-based Angron conversion by Reg

Seriously, this is probably the best Daemon-Primarch Angron I have seen so far, and really, really close to my own interpretation of the character! A part of me actually hated Reg for having come up with this before me — where was the point in even starting my own project now? But then I calmed myself and started to think and plan and throw around bitz, and while I would be using this as one of my main inspirations and …erm “borrow” quite a few ideas from it, there were also some things that I wanted to do slightly differently. Plus I wanted to incorporate some different sources as well.

The second major inspiration for my own Angron conversion was what I believe is the only official atrwork to date depicting Daemon Primarch Angron, a piece by Alex Boyd (who was obviously channelling his inner John Blanche when painting this piece):

Daemon Primarch Angron by Alex Boyd

Daemon Primarch Angron by Alex Boyd

I understand this artwork originally appeared in the Visions of Heresy artbooks, but I first saw it back when it appeared in White Dwarf, accompanying some rules for using Angron in games of Apocalypse.

I think it goes without saying that Reg seems to have taken quite a few cues from this piece of art (as did Rumplemaster). And both have come up with models that are looking wildly different from one another while also both being reasonable interpretations of the art. Because what’s really rather amazing about the illustration is that the style is loose and painterly enough to be up to interpretation to a certain degree.

I also really, really love how the art features callbacks to Angron’s human form, as depicted by John Blanche and Wayne England (see my previous post): The three-spiked crest above Angron’s head, the curved shoulder pads and the axe are all elements drawn from those earlier pieces of artwork. The axe, in particular, seems like a daemonic version of the huge two-handed axe appearing in the earlier Horus Heresy artwork, decorative wing ornament and all. What a brilliant sense of continuity!

So I chose this illustration as my second main influence when building and painting my own Angron. But there was one more source that became a major influence:

MINOR SPOILERS for “The Emperor’s Gift” follow!

The description of post-ascension Angron that appeared in Aaron Dembski-Bowden’s “The Emperor’s Gift”

„And there it was. Behind the diseased humidity and stench of fresh blood: a shadow that stained the horde’s core. It rose from the wreckage of a temple, spreading monstrous wings to the sky.

One of my brothers breathed the words +Throne of the Emperor.+ It may have even been me.
Bone and ceramite armoured its sweating flesh in equal measure, while its skin was a scorched and cracked display of inhuman red meat, strained by pulsing veins of black iron. A thrashing mane of dreadlocked cables rose from the back of its malformed head in a daemonic crest. Some became brass chains ending in bound skulls. Others were connected to the creature’s ornate bronze-scale armour.“
(…)
It turned its eyes to us. The skeletal landscape of its face turned with a slowness I could only describe as bestial, but it most definitely saw us. The coal pits of its eyes steamed as blood bubbled and boiled in the thing’s swollen tear ducts. Slowly – still so very slowly – its jaws opened to reveal a quivering tongue the colour of spoiled meat, with pinkish saliva roping and stretching between rows of sharkish teeth.“

END SPOILERS

So these were my main sources when planning the conversion. And they provided me with many ideas and cool influences, turning this into a very enjoyable, if challenging, conversion.

II. Getting started

After assembling all the ideas and bitz I needed, I started by putting together the plastic Bloodthirster’s body. I had already done this once with my first Bloodthirster, so this part was easy work. I knew that I wanted to change the look of the model as much as possible, however, and the main area of interest to sell the conversion as Angron would be the head. So that’s where I started the proper conversion — with a very early, slightly ridiculous looking mockup made from poster tack:

Daemon Primarch Angron very early mockup (3)

Daemon Primarch Angron very early mockup (2)
Daemon Primarch Angron very early mockup (1)
Based on the various descriptions and depictions of Daemon-Primarch Angron, I decided that the standard “human” Bloodthirster face would work perfectly as a base for the conversion. However, I wanted to make two substantial changes to it: One, open the jaws far wider than on the stock model, for that extra bit of madness and body horror. And two, elongating the neck protion quite a bit, both to change the silhouette of the model and to make room for the mutated cables and tendrils representing Angron’s “Butcher’s Nails” implants.

Early during this step, I decided to lose the smaller horns and ears on the stock face, because I really wanted to make the head look different than the standard Bloodthirster face. I also wanted to draw more attention to the sculpted area of the head, but this also meant I would have to come up with some decent sculpting, which seemed like a pretty daunting task. But I didn’t really have a choice in the matter, so I started by using some GS to build up the basic shape of the head and neck:

DPA early WIP (4)
DPA early WIP (3)
DPA early WIP (2)
DPA early WIP (1)
Admittedly, the model didn’t look like much at this point, and I was briefly afraid of having ruined a pretty expensive kit. But when I tentatively posted these early WIPs on various forums, people immediately recognised the model as a WIP Angron and seemed very enthusiastic — phew!😉

Another part of “The Emperor’s Gift” refers to Angron’s “saurian head”, and I liked the idea that an elongated head gave him a bit of a reptilian look without completely superseding the human origins of the character.

The next part of the conversion was to build up several parts of the model at the same time: More and more cables were added to the head, some of them GW bitz (all the cables from the Space Marine Centurions really came in handy here), while others were sculpted from GS using a fine-tooth comb and lots of patience (thanks to a neat tip from fellow hobbyist Mechanist). At the same time, I also added the various planned armour plates to Angron’s body. Here’s what the model looked like a short while later:

Daemon Primarch Angron WIP (1)
My original plan was to use the Ogre Bull gut plates resembling the World Eaters’ legion badge as kneepads (to emulate the kneepads of Forgeworld’s Angron model), but then I realised that the gut plate also worked really well in its intended function, providing a piece of armour that fit very well while also differentiating the model further from the stock Bloodthirster.

As for the spiked crest you can see above Angron’s head, that is a shout out to several pieces of artwork, as there was always a three-spiked crest above Angron’s head in the older artwork, both in his mortal and immortal incarnation. However, Simon Egan’s Angron model has slightly redesigned this element into a World Eaters symbol framed by what seems curiously like a chaos star. Therefore, I felt that would be cool to hint at the updated design, and so I used a part from the WFB warshrine of chaos as a crest.

Daemon Primarch Angron WIP (5)
The shoulder pads were a part that confounded me for quite a while, and I also felt that this was the part where many Angron conversion, even the truly excellent ones, faltered, trying to add pauldrons made from GS that ended up looking slightly too gooey and awkward.

After much consideration, I discovered some chaos shields from Maxmini.eu which Augustus b’Raass had sent me a while ago in my bitzbox, and they really seemed like an excellent compromise, recalling the pauldrons in the art while also fitting the Bloodthirster model surprisingly well (and featuring the same amount of detail as the rest of the armour plates):

Daemon Primarch Angron WIP (2)
The most involved part of the conversion was to keep adding more and more cables to the head, and this also took far more patience than I normally have. But I forced myself to work in several sessions and kept adding more and more detail to build up the head. You may notice the cables’ different textures. This was a conscious choice, as I wanted to capture the feeling of various cables at various stages of “transformation”, for lack of a better word: There are the more slender, clearly metallic cables, slightly thicker cables that already have a distinctly organic look (and somewhat more gooey texture) and, finally, fleshy tendrils that no longer really look like cables at all. I wanted this ensemble to look like the nails had actually become a part of Angron’s very being upon his ascension, and I planned to underline this even further during the painting stage.

Daemon Primarch Angron WIP (3)
So with the model’s body finally taking shape, this was also the right moment to think about the weapon I wanted Angron to wield. Canonically, Daemon-Primarch Angron is armed with the Black Blade, a massive daemonsword forged for him during the Heresy by Vel Kheredar, at the behest of Lorgar.

Coming up with a suitable blade would have been a rather neat challenge (I considered Nagash’s sword for a while, or the sword from the Nemesis Dreadknight), but the longer I thought about it, the more I realised that I really wanted to incorporate that huge axe that appears both in the early Horus Heresy artwork and in Alex Boyd’s illustration.

I knew from looking at Reg’s model that this could work really well, using one of the Bloodthirster axes. However, I diverged from his design by using the big, two-handed axe rather than one of the smaller ones. Here’s the finished, slightly tweaked axe:

Daemon Primarch Angron WIP (6)
The haft was shortened and straightened a bit to make the axe seem slightly less unwieldy (I also thought the crooked haft did look slightly silly). And I definitely needed that huge wing ornament on the axe head — I took inspiration from Reg’s model here, using a wing from a Dark Vengeance Ravenwing bike and gluing it to the axe.

So here’s a mockup of Angron holding the weapon:

Daemon Primarch Angron WIP (7)
Daemon Primarch Angron WIP (8)
Daemon Primarch Angron WIP (9)
And as you can see in the pictures, there’s also a little something in Angron’s right hand: This is perhaps the second rather substantial difference from Reg’s amazing version: I really wanted to do something with the empty hand, and it seemed like the perfect chance to incorporate another shout out to Alex Boyd’s illustration: The artwork shows Angron gripping an unlucky Astartes, probably an Ultramarine, in his off-hand, so I chose to create a similar effect on my own model. A Grey Knight would have been an interesting alternative, but I ultimately chose an Ultramarine, both as a callback to the art and because using a Grey Knight would have “dated” the model:

You see, Angron was one of the first Primarchs to ascend to daemonhood, during the Mid-Heresy. Yet at the same time, it stands to reason that his appearance as a Daemon-Primarch would still be roughly the same several millennia later. So using an Ultramarine here would ultimately allow me to use the model both for 30k and 40k (as a piece linking together the two versions of my World Eaters, if you will), which I thought was a pretty nifty bonus!

Towards this end, I tried to make the Ultramarine’s armour look like it could have originated during the Heresy, mainly using Mk IV components:

Daemon Primarch Angron WIP (24)
I do realise that gory trophies like these can be a bit of a divisive feature, but I chose to cut the Ultamarine apart at the waist, showing how Angron must have torn his opponent in half moments earlier. I think having an entire Astartes dangling from his fist would have ended up looking rather awkward, so the legs will appear on the base. I tried to keep the splatter factor pretty low though, avoiding lots of dangling innards and limiting myself to a barely visible spine and one coiled rope of entrails:

Daemon Primarch Angron WIP (25)
My take is that the Marine is still alive, by the way, if only just barely — “Only in death…”, and all that: I reckon this guy has one last swing left in him, not that it’ll do him any good. This is also the reason while he is still facing towards Angron:

Daemon Primarch Angron WIP (26)

So with both hands completed, it was time to attach the wings and add the final details before the conversion was ready for paint:

The most important part to tidy up was the head, although I found I didn’t even want to add lots and lots of additional cables, as I was really rather happy with the way it looked. In addition to the cables, some small chains and several skulls (both from the Empire Flagellant kit) were nestled in between all the cabling and fleshy tendrils, in keeping with both the art and ADB’s description. As for the face itself, the two final additions were some gruesome spikes on each cheek and some studs carefully added to the forehead, both as a way of approximating similar elements appearing in the artwork:

Daemon Primarch Angron WIP (34)
And there was one last “special effect” that I wanted to add to the model: Because I had made such a lot of changes to the model’s head, there was no way to use the crest of fur that normally runs down the stock Bloodthirster’s head. So I used this area to add another detail differentiating my Angron conversion from the stock ‘Thirster, while also serving as a shout out to my plastic Angron conversion.

As you might remember, my plastic Angron kept the exposed spine from the Slaughterpriest model:

Angron WIP (21)

Now I thought it would be a cool, if somewhat grisly, in-joke to use the same element on my Daemon-Primarch Angron, so I used the big spine from the AoS Bloodsecrator of Khorne and some GS to create this:

Daemon Primarch Angron WIP (35)
And with those final additions, the conversion was finished. Let’s take a look at how the model looked before painting:

Daemon Primarch Angron WIP (36)
Daemon Primarch Angron WIP (37)
Daemon Primarch Angron WIP (38)
Daemon Primarch Angron WIP (39)
Daemon Primarch Angron WIP (40)
Daemon Primarch Angron WIP (42)
Daemon Primarch Angron WIP (44)
Daemon Primarch Angron WIP (47)

Daemon Primarch Angron WIP (48)
Here’s a comparison picture showing Angron next to my Bloodthirster: Considering the fact that it’s basically the same model, I do think I’ve done a reasonable job of making the conversion look different:

Daemon Primarch Angron WIP (49)
All in all, I am really extremely happy with the conversion: While it’s very obvious that I have taken a fair bit of inspiration from Reg’s Angron conversion, I also think that I’ve made enough tweaks on the formula for my model to be able to stand on its own. At the same time, I also feel the model is a pretty fair, if not 100% picture-perfect, representation of Alex Boyd’s artwork, even if I’ve had to switch hands on my model, for the sake of practicality:

Daemon Primarch Angron WIP (45)
I am particularly happy with the face and head:

Daemon Primarch Angron WIP (46)
Yup, looks like Daemon-Primarch Angron to me😉

Now, do you still remember that silly Epic 40k version of Angron shown at the beginning of this post? Now what if I tell you that my buddy Biohazard is currently working on his own version of Daemon-Primarch Angron (because the both of us seem to be having a bit of an Angron conversion arms race going on at the moment), and his version is actually based on that Epic 40k model?

It is also completely awesome:

Daemon-Primarch Angron conversion by Biohazard

Daemon-Primarch Angron conversion by Biohazard

As you can see, Biohazard’s even arming Angron with the proper Black Blade, having made a fantastic kitbash utilising the Nemesis Dreadknight’s sword. I love the fact how we’ve chosen to build the same character and use the same stock model, yet our respective interpretations should end up looking wildly different! Keep track of Biohazard’s brilliant conversion work here.

As for my own version, there was one last test to pass: We are all prepared to cut a conversion some slack while it’s still in different shades of grey and green, but the truly magic moment comes when it’s all brought together by the same colour — or not. So it was with some nervousness that I spraypainted the entire model black:

Daemon Primarch Angron PIP (2)
Daemon Primarch Angron PIP (4)
And yet with only the black undercoat in place, I think it’s already obvious how the different parts of the head (and, by extension, the conversion) merge together fairly seamlessly, wouldn’t you agree?

Once again, the armour plates were being kept seperate during the painting process, in order to make painting easier and avoid hard to reach nooks and crannies:

Daemon Primarch Angron PIP (1)

Right, time to get this bad boy painted, eh?😉

So stay tuned for the next part of this series, when I’ll be walking you through the painting process. Until then, I’d really love to hear your feedback on the conversion so far and my working process for this project! And a heartfelt thank you to all those who have provided the necessary inspiration – or bitz – for this particular project!

And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, Fluff, Pointless ramblings, WIP, World Eaters Tagged: 30k, angron, background, chaos, conversion, counts as, daemon primarch, daemon prince, fluff, Horus Heresy, khorne, khorne's eternal hunt, kitbash, lord of the XII legion, plastic, primarch, triptych, WIP, world eaters

Lord of the XII Legion – A Triptych, pt. 3

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Welcome to part three of this mini-series about my various interpretations of the XII Legion Primarch! Today, we’ll finally get some paint on my conversion of Angron in his Daemon-Primarch form!

Before we begin, let me just point out that – interestingly enough – rumours of plastic Daemon-Primarchs have been making the rounds lately, and Angron is supposedly one of the first Daemon-Primarchs to be released. Does this worry me?

Yes, a bit, actually — but even more importantly, it also served as a rather important catalyst for this project to finally take shape. Because while people might still be interested in homebrew Daemon-Angrons now, I doubt there’ll be much interest left once the “official” model hits — the best I can hope for is people coming across my model when looking for the one released by GW (as is currently the fact with my version of Khârn, incidentally…).

On the flipside, the prospect of an actual GW version of the character also serves as an incentive to make my version the best it can possibly be — and that goes for the conversion as well as the paintjob!

Which brings us back to our main subject. Here’s where we left off last time:

Daemon Primarch Angron PIP (1)

Daemon Primarch Angron PIP (2)
Now let me start by confessing that most of the models I painted for this year’s ETL V event were basically test runs for Angron: The Skulltaker counts-as served as a test-run for the Bestial Daemon Prince, who, in turn, served as a bit of a test-run for the Bloodthirster. And once I knew I could paint a Bloodthirster to a high enough standard, I felt that painting Angron had become an attainable goal!

Since GW’s official painting tutorial for the Bloodthirster was such an amazing resource when painting the model, I knew that I would make use of the same basic skin recipe on Angron as well — with one caveat, however: I really liked my finished Bloodthirster, but the skin colour ended up looking fairly dark (actually quite a bit darker than it seems in the following picture):

Bloodthirster Ghor'Lash'Kharganath (6)
And while the colour seemed like a great fit for a Bloodthirster, I knew I wanted something brighter and more stunning for Angron. So I tried tweaking Duncan Rhodes’ fantastic recipe for the skin by replacing a single colour – GW Mephiston Red in place of GW Khorne Red – thereby ending up with the following recipe for the skin:

  • basecoat using GW Mephiston Red
  • wash with Army Painter Dark Tone (or GW Nuln Oil)
  • drybrush with GW Mephiston Red
  • drybrush with GW Wazdakka Red
  • slightly drybrush with GW Evil Sunz Scarlet
  • glaze with GW Bloodletter
  • highlight with GW Wild Rider Red

If this recipe seems slightly familiar to you, it’s because I recently used it on that one Retro-Bloodletter, who became – you guessed it – yet another test model for Angron😉

Old Skool Bloodletter (2)
And since I was extremely happy with the skintone on the model, I knew I was good to go!

So here’s what Angron looked like after I had given his skin the same treatment:

Daemon Primarch Angron PIP (5)
Daemon Primarch Angron PIP (6)
Now I certainly don’t have a huge talent for clean highlighting, but the Bloodthirster model is really accommodating in this respect, with the texture of the skin lending itself perfectly to being highlighted! The interesting part was to try and create the same amount of detail and depth on the areas that I had sculpted, so I took some extra time to carefully highlight the ribbed texture of the cables on Angron’s head:

Daemon Primarch Angron PIP (7)
Daemon Primarch Angron PIP (9)
I had still been slightly hesitant about the whole highlighting business back when I painted the Bloodthirster, but things felt far more familiar and quite a bit easier the second time around, so I was able to end up with lots of depth and texture to the skin:

Daemon Primarch Angron PIP (8)
Normally the next step would have been to block in the various bits of leather and bone on the model, but I really wanted to see the head area painted, above all else, to see whether or not it would end up looking as cool as I hoped, so I continued by picking out some of the more metallic looking cables in silver and also painted the various details around Angron’s face and neck:

Daemon Primarch Angron PIP (11)
As you can see, the smaller cables and chains were painted silver. I then washed them with a mix of Army Painter Dark Tone and Vallejo Smokey Ink, for a suitably dark and oily look. The contrast provided by those metallic elements added a lot of depth to Angron’s tangled mane of cables and tendrils:

Daemon Primarch Angron PIP (13)
At the same time, the decision to leave the bigger cables looking identical to the skin colour was a very deliberate one, as I wanted to hint at the changed nature of Angron’s Butcher’s Nails: Where they used to be an implant introduced into the Primarch’s organism as a foreign element, his ascension to daemonhood has transformed the nails into a part of his very being, so that it’s impossible to ascertain where the nails end and his own body begins.

I also picked his teeth out in silver, giving him the same replacement iron teeth he wore in life:

Daemon Primarch Angron PIP (12)
And I also painted the mouth cavity and tongue: Aaron Dembsiki-Bowden describes Angron’s tongue as having the colour of spoiled meat, so I tried to match that description.

Now I really don’t want to sound too full of myself here, but it was at this precise point that I started to feel like I was really on to something😉

Daemon Primarch Angron PIP (14)
And this obviously provided all the motivation I needed to keep going! Because I was so happy with the way the paintjob was going, I allowed myself the small extravagance of painting the eyes next.

My normal approach would have been to go for a bright blue colour, as per my usual recipes. But I didn’t want Angron to read as just another standard part of my World Eaters, and I also felt I needed something giving the impression of his volcanic rage, so I ended up with a bright orange for his eyes:

Daemon Primarch Angron PIP (18)

As you can see, I also picked out the metallic studs on his forehead in bright bronze at this point.

And here’s a picture that is still one of my favourite impressions of my Angron conversion:

Daemon Primarch Angron PIP (19)
I have to be honest with you: I don’t think I could be any happier with the way the face and head have come out!

Daemon Primarch Angron PIP (20)
I also picked out Angron’s exposed spine in metallic colours, while I was at it:

Daemon Primarch Angron PIP (21)
I imagine it will be painted very similarly on the plastic Angron conversion I shared with you recently.

The next step was to paint lots of different details, such as the leather, bone bronze ornaments and wing membranes, and since I had already gone through all of this before, it was relatively quick work this time around. So a short while later, Angron’s body was mostly finished:

Daemon Primarch Angron PIP (22)
Daemon Primarch Angron PIP (25)
Daemon Primarch Angron PIP (27)
So far, so good, right? Here’s where things really got interesting, however, as the time had come to paint Angron’s armour. Now I wanted the armour plates to have the classic Khornate bronze/brass look while also serving as a callback to the armour worn by Forgeworld’s version of the Primarch. And I felt that my usual bronze recipe, apllied on virtually every single model of my World Eaters army, maybe wouldn’t be quite up to the task this time around.

You see, my normal recipe consists of only three steps, and it goes like this:

  • basecoat using Vallejo Tinny Tin
  • wash liberally with Army Painter Strong Tone
  • drybrush with GW Dwarf Bronze.

This recipe works really well for armour trim or bronze details. But since I knew I wanted Angron’s armour to have a broader tonal range, with brighter highlights and deeper shadows, I tweaked my recipe and spliced in a few additional steps along the way, so it ended up looking more like this:

  • basecoat with Vallejo Tinny Tin
  • wash liberally with a mix of Army Painter Strong Tone and Vallejo Smokey Ink
  • drybrush with a mix of Tinny Tin and GW Dwarf Bronze
  • drybrush with pure GW Dwarf Bronze
  • drybrush with a mix of Dwarf Bronze and GW Mithril Silver
  • and a last, very light drybrush with pure GW Mithril Silver

And to my absolute delight, this recipe worked really well: Here’s Angron after this stage, with an increasing amount of armour plates in place:

Daemon Primarch Angron PIP (32)
Daemon Primarch Angron PIP (33)
Daemon Primarch Angron PIP (37)
Daemon Primarch Angron PIP (34)
Daemon Primarch Angron PIP (42)
Daemon Primarch Angron PIP (44)
Daemon Primarch Angron PIP (47)
Fortunately enough, almost all of the armour plates were detailed enough to allow for a very drybrush-focused approach like this! And what’s more, I think the bronze armour works really well with the red skin (and also makes the model instantly read as a follower of Khorne, which should really be par for the course)😉

As a fun aside, you’ll have noticed that the right hand holding the Astartes was kept off during the painting process, purely for the sake of practicality. However, this provoked fellow hobbyist Zywus to turn Angron into a proper meme:

Image Edit by Zywus

Image Edit by Zywus

What can I say? I LOL’ed😉

This left me with only two parts of the model to paint before Angron himself was done. The right hand with the unlucky Ultramarine and the axe blade.

Regarding the poor smurf, I had never painted an Ultramarine before, so I basically had to play this by ear:

Daemon Primarch Angron PIP (53)
Aw, man, look at him, all prim and proper — alas, it was not to last…

After blocking out the main colours, I added quite a bit of weathering and battle damage to the poor guy, along with a copious amount of Tamiya Clear Red.

Here’s Angron with the finished Ultramarine:

Daemon Primarch Angron PIP (54)
Daemon Primarch Angron PIP (55)
Daemon Primarch Angron PIP (57)
Daemon Primarch Angron PIP (59)
Now the blue might be a tad on the dark side, but I think the guy still reads as an Ultramarine reasonably well, wouldn’t you agree?

As for the gore, I didn’t want to go overboard with this, but there was also no getting around the fact that the Ultramarine had been torn in half, so I did my best to make the effect suitably convincing without looking cartoony or too crass:

Daemon Primarch Angron PIP (60)
Daemon Primarch Angron PIP (61)
Now most of this is hidden from view by that belly plate, at least when seen from the front, but there’s certainly a bit of splatter going on there, if you know where to look…

I already told you that I wanted the Astartes to still look alive, if only barely, so I painted the eye lenses bright red:

Daemon Primarch Angron PIP (62)
I also really like how, depending on how you look at the model, Angron either seems to be focusing on the Ultramarine, probably preparing to devour him, or is already looking at his next opponent, merely gripping his fallen foe as an afterthought…

Daemon Primarch Angron PIP (63)
Daemon Primarch Angron PIP (65)
One last thing to paint, and that was the axe blade. After giving it a bit of thought, I realised that I had already seen a brilliant inspiration for this particular part a while back: ElDiablo’s/Midian’s Bloodthirster axe from when he painted his own Bloodthirster:

painted by ElDiablo

painted by ElDiablo

Now ElDiablo is a fantastic painter, but what I love especially about this axe is how he has used the somewhat organic design of the weapon to hint at a fusion of metal and daemonic flesh, and I definitely wanted to incorporate this effect into my own version as well!

And while I am not as neat a painter as ElDiablo, I think it worked reasonably well. Take a look:

Daemon-Primarch Angron (9)
I changed the colour of the organic “teeth” to match the rest of the bone present on Angron’s body, and there was also no way to avoid some blood on the blade — but all in all, I think Ive come up with a fairly balanced look that retains my favourite parts about ElDiablo’s axe!

And with that, apart from a few very minor touchups, Angron was finished. And I am not going to lie here: I am over the moon about this guy:

Daemon-Primarch Angron (1)
Daemon-Primarch Angron (2)
Daemon-Primarch Angron (3)
Daemon-Primarch Angron (13)
Daemon-Primarch Angron (14)
Daemon-Primarch Angron (8)
Daemon-Primarch Angron (4)
Daemon-Primarch Angron (6)
Daemon-Primarch Angron (7)
What can I say? I know I am hopelessly biased, but this guy certainly does look like Angron to me:

Daemon-Primarch Angron (11)
Do you want to hear something funny, though? We are not nearly done here! For one, there are those minor touchups that I already talked about. But even more importantly, a model of this caliber certainly deserves a suitably impressive base as well. And I’ve already let the Bolter & Chainsword crowd cajole me into doing something far more involved and opulent than I had originally planned on that account — I swear, those guys will be the death of me one day…

 

But that is a story for another time — for the next installment of this series, to be exact. Until then, I would love to hear your thoughts on the painted model! And, as always, thanks for looking and stay tuned for more!

Daemon-Primarch Angron (5)


Filed under: 40k, Chaos, Conversions, Fluff, WIP, World Eaters Tagged: 30k, angron, background, chaos, conversion, daemon primarch, daemon prince, Horus Heresy, khorne, khorne's eternal hunt, kitbash, lord of the XII legion, painting, paintjob, plastic, primarch, triptych, WIP, world eaters

Lord of the XII Legion – A Triptych, pt. 4

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Another look at Angron this week, as we finally put the big red daemon-monster on its own base. Don’t worry, it won’t be nearly as boring as you might think😉

“But wait! Wasn’t this supposed to be a triptych? Then why are we already on part four of this series?”, I hear you asking. Now I know how to count to three, of course — it’s just that the whole triptych idea refers to the three different forms of Angron I will be working on, while there can (and will) be many more posts than three. There, glad to have that out of the way😉

So anyway, here’s where we left off last time:

Daemon-Primarch Angron (1)
So far, so good, but Angron needed a proper base, indeed. And this is where things got a bit out of hand. Allow me to explain:

Possibly the biggest challenge was that I had already basically given it my all with the base for my Bloodthirster model, pulling out all the stops and ending up with something pretty ostentatious:

Bloodthirster Ghor'Lash'Kharganath (9)
At the same time, it was perfectly clear that I would need to come up with something even better for Angron, because…well, it’s ANGRON we are talking about here, right?

So I spent a lot of time thinking about this, and then it suddenly hit me: What if I were to base Angron on the big aquila terrain piece from the Honoured Imperium boxed set?

Honoured Imperium
I bought the kit a while ago – mostly for the Space Marine statue – so I still had the aquila piece. I also really liked the allegoric nature of the idea: What better way to base a Daemon-Primarch than on the shattered remains of the Imperium’s most iconic symbol?

The problem was the size of the aquila, because it was considerably larger than the oval base that came with the Bloodthirster kit. This would make gaming a whole lot more complicated, but that wasn’t really that much of a concern to me, mostly because I don’t exactly consider my Daemon-Primarch conversion a playing piece. However, the whole ensemble ended up looking and feeling a bit too clunky, so I wasn’t perfectly happy yet.

When I posted my idea on The Bolter & Chainsword, people were quick to suggest a modular display base resembling the ensembles released as part of Forgeworld’s Horus Heresy Character Series, such as the display base showing the duel between Garviel Loken and First Captain Abaddon:

Abaddon & LokenHaving the bigger part of the aquila as an optional addition that the actual gaming base could be slotted into? That actually sounded absolutely awesome! However, after taking a closer look at the aquila piece and trying to decide where to possibly make the cuts, I was just about prepared to discount the idea as unfeasible…

…and then my buddy Biohazard posted a few ideas about how to make it work after all, and down the rabbit hole I went, eagerly sawing through the thick plastic with my cheap-o hobby knife from the DIY superstore — at the cost of several blisters on my right hand, I might add. But here’s what I ended up with:

Angron's base WIP (1)
Angron's base WIP (2)
That’s the complete aquila, and yet you can already make out the line where I cut a smaller part from the ensemble. Now let’s take the two apart:

Angron's base WIP (4)
And as you can see, the entire left wing and the left head make up a piece that fits fairly neatly onto the stock oval base. Which gave me this basic shape for Angron’s base:

Angron's base WIP (5)
Angron's base WIP (6)
Not bad, not bad at all! Especially since the part still clearly read as a symbol of the Imperium of Man, even though the biggest part of the aquila was actually missing. The part I had cut out also seemed to fit the base almost perfectly, right?

But let’s take a look at another perspective:

Angron's base WIP (7)
Here you can see the huge hole left underneath the (hollow) aquila piece that I needed to fill up with something — and whatever that something would be, it was clear that I would need to pay attention to make sure both parts of the aquila would still line up correctly afterwards.

Even so, I was still energised by this small success. I also made a quick and dirty Photoshop mockup to get an idea about how Angron would fit on the finished base:

Angron's base WIP (8)
The basic idea was to have him charging towards the centre of the aquila — and, by extension, whatever would be added to the other side of the base.

But first, I needed to fill in those huge holes! Thankfully, my good friend Annie provided me with some Milliput for the task, and so when we met for a little hobby session recently, she kept painting away at her crazy-awesome pirate-themed Blood Bowl team (to be featured here on the blog in a future post, scout’s honour!), while I plugged all the holes in the base using Milliput, and added some structure by pressing some cork into the putty after it had begun to dry, stamping a rocky texture onto the surface.

Angron's base WIP (13)
Angron's base WIP (14)
As you can see in the above pictures, some additional detail work also took place during this step. My usual mix of cork, slate and sand was added to the empty parts of the base and sealed with PVA glue and plastic glue. The effect was also used to blend the seams between the different areas and materials together. I also added some skulls to the front of the base, both to make the area look more interesting and also because, well, Khorne! (DUH!). Two spiky poles were used to add even more of a chaos feel to the base.

Angron's base WIP (15)
Possibly the longest time was spent on the missing half of that poor Ultramarine officer clutched by Angron: I used a pair of plastic Mk IV legs and made quite a few tweaks to them to ensure that their position on the base seemed suitably natural and organic:

Angron's base WIP (17)
And with that, the basic setup of the base was more or less complete:

Angron's base WIP (18)
So all that was left before I could break out the paints was a final round of touchups and additional texture. Augustus b’Raass very helpfully suggested applying some Liquid GS to the stony parts of the aquila, in order to create a slightly more believably texture and make the whole thig look less like smooth plastic, so that’s what I did:

Angron's base WIP (19)
And I used some regular GS to tidy up all the rough parts of the Marine legs, filling gaps in the legs, adding flex fitting and a profile to the sole of the right foot and scultping all the gribbly bitz pouring out of the body…ewww!

Angron's base WIP (20)
Angron's base WIP (21)
Angron's base WIP (22)
Angron's base WIP (23)
And with those final details out of the way, Angron’s base was finally ready for painting!

Angron's base WIP (24)
So everything was covered with a nice and even Coat of Chaos Black spray,  which once again did wonders for pulling all of the different elements together:

Angron's base WIP (26)

Now at this point I spent a fair bit of time detailing the other, bigger side of the eventual display base, but I’ll be focusing on that part in a dedicated post. From a purely logical standpoint, it would surely have made much more sense to paint both parts of the base at the same time before adding Angron to the smaller part of the base, but seeing how this whole project had already expanded into something far more involved than I had usually planned, I knew I needed a milestone achievement somewhere in there and decided to focus on finishing Angron his “gaming base” first.

So for now, you’ll have to content yourselves with a teaser picture of the two parts of the aquila in all its basecoated glory:

Angron's base WIP (40)
I added a slightly more controlled spray of Army Painter Uniform Grey on top of the Chaos Black. Now at first glance it might seem as though we were back to square one (the unpainted plastic), but upon closer examination, the grey works really well with the Liquid GS-based texture to create a slightly sandy, stony look on the aquila parts. There’s also a slight shading effect on the areas that aren’t part of the shattered aquila, as a consequence of focusing the grey spray on the actual stone.

Angron's base WIP (43)
So from here on out, I basically used my usual recipe of painting the earth dark grey, then washing and drybrushing the entire thing to bring out lots of texture. I also painted the extra bits, such as the skulls, spiky poles and the legs of the fallen Ultramarine, of course. Here’s what it looked like after this step:

Angron's base WIP (46)
The legs also received some serious weathering to tie them together with the Astartes’ upper half: Charadon Granite was carefully sponged on with a bit of blister sponge, and metal scratches were created with a detail brush and some Leadbelcher. The best part about this kind of weathering is that you can keep repeating the various steps to achieve a more and more battered look, until you’re happy.

Angron's base WIP (44)
And then, finally, the blood came out😉

I will say that I am probably really, really careful with adding blood effects, especially for a World Eaters player: There’s almost no other effect that is so easy to overdo and that can ruin a model so thoroughly: With too much blood, every model ends up looking cartoony and overly-edgy in a “bad 90s’ video game” kind of way. Only very few models warrant massive amounts of blood, so when in doubt, less is more.

With that in mind, I thought about where the blood on the base would probably come from (hint: the Ultramarine’s maimed remains) and how the blood would behave, given the slightly angled surface. I also remembered that, according to the lore, Astartes blood starts to clot super-fast, so that was yet another reason to go easy on the gore. Then again, there was no getting around the fact that the guy had been torn in half. So with all these factors in mind, here’s the solution that I came up with:

Angron's base WIP (48)
Angron's base WIP (49)
Angron's base WIP (51)
Ultimately, I tried to use as much blood as was necessary and as little as I could get away with. I also mixed a tiny drop of black into the Tamiya Clear Red to create the centre of the various pools of blood, than added pure Clear Red on top and around the darker areas in order to add some depth and tonal variety to the puddles.

One part where I tried to achieve a fairly realistic look was the blood running along the crevices in the stone, with the aquila statue’s features basically acting like small drain channels:

Angron's base WIP (52)

I also think I’ve done a fairly good job of blending in my Milliput additions with the rest of the base:

Angron's base WIP (50)
Granted, the finish could probably have been even smoother, but let’s not forget that it all needed to line up with the other half of the base!

And finally, Auggie’s suggestion about creating extra stone texture with a thin layer of Liquid GS turned out to be golden, as the aquila really looks like it’s made of stone, rather than plastic, now😉

So all in all, I was really happy with the finished gaming base:

Angron's base WIP (53)
No more excuses, it was time for the Lord of the XII Legion to put his foot on the ground!

Now actually gluing Angron to the base was actually an exercise in frustration, seeing how the point of attachment between the model and its base was so small. And it definitely took a lot of super glue and swearing. But I persevered. And I triumphed. And thus I give you…

 

Angron, The Red Angel, Daemon-Primarch of the World Eaters and the Blod God’s Favoured Son

Daemon-Primarch Angron (16)
Daemon-Primarch Angron (22)
Daemon-Primarch Angron (29)
Daemon-Primarch Angron (26)
Daemon-Primarch Angron (21)
Daemon-Primarch Angron (30)
Daemon-Primarch Angron (31)
Now here’s a closer look at the base:

Daemon-Primarch Angron (32)
As you can see, I have added two more “special effects”: One is an additional spot of blood directly below the Ultramarine’s torso (for obvious reasons). The other effect is something I had never tried before, and I am rather happy with the outcome: I wanted the stone in the direct vincinity of Angron’s right foot (and the flames below it) to look as though it were heating up due to the Primarch’s daemonic presence. The effect was achieved by carefully building up several layers of Bloodletter glaze:

Daemon-Primarch Angron (25)
Daemon-Primarch Angron (27)
And with the model and base now combined, our brave little smurf finally gets reunited with his lower half. Well, after a fashion, at least…

Daemon-Primarch Angron (33)

Daemon-Primarch Angron (24)
I know I am probably boring you to tears by saying this, but I am still so incredibly happy with Angron’s head and face…

Daemon-Primarch Angron (18)
Daemon-Primarch Angron (20)
Here’s a comparison shot showing Angron next to my “regular” Bloodthirster model:

Daemon-Primarch Angron (17)
Both models’ skin tones actually differ far more in real life than is obvious from looking at the picture. However, I do think I’ve done a pretty good job of surpassing the base on the Bloodthirster and of making both models look pretty different, in spite of being built from the same stock model.

And here’s a hint of things to come…

Daemon-Primarch Angron (19)
For now, this has been an incredible ride! I think Angron is easily one of my best models – if not the best model – so far, and while this has project has certainly veered outside of my comfort zone more than once, it has been a blast! Thank you so much to everyone who provided ideas, suggestions and critical feedback! Thanks to those who provided bitz and materials for this project! And thanks to thosw responsible for my main inspirations, Reg’s fabulous, Bloodthirster-based Angron conversion, Aaron Dembski-Bowden’s hugely evocative descriptions of Daemon-Primarch Angron — and, of course, Alex Boyd’s illustration that probably served as the most important reference piece!

Speaking of which, here’s a little something that I made using Photoshop and Pixlr, to celebrate the occasion:

The Red Angel

“It turned its eyes to us. The skeletal landscape of its face turned with a slowness I could only describe as bestial, but it most definitely saw us. The coal pits of its eyes steamed as blood bubbled and boiled in the thing’s swollen tear ducts. Slowly – still so very slowly – its jaws opened to reveal a quivering tongue the colour of spoiled meat, with pinkish saliva roping and stretching between rows of sharkish teeth.“

 

Aaron Dembski-Bowden, The Emperor’s Gift

 

And here’s Alex Boyd’s illustration again:

illustration by Alex Boyd

illustration by Alex Boyd

While my Angron is far from a perfect match (Reg and Rumplemaster score far higher marks on that account!), I do believe he looks like a plausible interpretation of the same character, wouldn’t you agree?

Anyway, I am super-proud of this guy! One down, two versions to go😉 Until then, however, I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

Daemon-Primarch Angron (23)


Filed under: 40k, Chaos, Conversions, Fluff, paintjob, Terrain, WIP, World Eaters Tagged: 30k, angron, aquila, background, base, chaos, conversion, daemon primarch, daemon prince, diorama, fight scene, Horus Heresy, khorne, khorne's eternal hunt, kitbash, lord of the XII legion, painting, paintjob, plastic, primarch, triptych, WIP, world eaters

The State of the Hunt — Week 37

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Hey everyone,

I think I’ll be turning “State of the Hunt” into a semi-regular feature to show you smaller stuff I am currently working on and to discuss various subjects that maybe wouldn’t warrant a post of their own but are still important to me. So today let’s look at a collection of Khornate Miscellany:

 

I. A Champion Reborn…

What else could be the first item of interest for today, if not the release of the new plastic version of Khârn the Betrayer? There have been rumours about new versions of the iconic Chaos characters for a rather long time now, and now here’s Khârn, hopefully ushering in a slew of releases (one can always dream…):

plastic-kharn-the-betrayer-release-1Now before we take a look at the new model, allow me to mention that I have written at lenght about Khârn and his various incarnations in the art, the lore and in model form, so you may consider the following thoughts a late addendum to the respective post from 2014.

So as I’ve said in the aforementioned post, I really consider the original Khârn the Betrayer a model for the ages (but then that’s Jes Goodwin for you). I would also argue that the old model has managed to age far more gracefully than most special characters from 2nd edition. For instance, while Abaddon just looks rather puny next to the much bigger modern models in Terminator armour, Khârn still seems imposing, even twenty+ years later. He’s also a thoroughly iconic piece, debuting (or at least refining) so many of the visual elements that define the look of the World Eaters and the Khorne Berzerkers in particular to this day: the chains, the skull motifs, the bare arm. And, of course, the iconic crested helmet.

Now updating such an iconic model is not without its dangers, and when a new plastic version of Eldrad Ulthran was recently released, I felt it lacked the original model’s iconic quality. So what about Khârn then?

plastic-kharn-the-betrayer-release-5
When we look at both versions side by side, I think the one thing we can all agree on is that the new version still definitely reads as Khârn — and that alone is no small feat! In my opinion, the best decision of the new model was to basically stick to the classic design of the helmet and only make very minor tweaks to it. Back when I converted my own true scale version of Khârn, I quickly found out that no model will look like Khârn unless that particular helmet design enters the equation, and by the same token, Khârn’s helmet is the one helmet that isn’t easy to kitbash by using available bits. So basically leaving the helmet alone was a fantastic – and ultimately crucial – design decision, in my opinion!

All of the other classic elements are there as well: The bare right arm (after Forgeworld’s Khârn version switched the axe to the other arm, it’s interesting to see how GW chose to stick with the layout of the 90s version), the chains wrapped around it, the various skull motifs adorning the armour, and countless other little touches. All of this sells the model as Khârn without a doubt!

Of course things only really get interesting when one considers the parts that have been changed when compared to the original model: First of all, Khârn seems to have bulked up quite a bit, to account for about two decades of scale creep. And he wears it really well, as a look at some additional angles reveals:

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Another really cool part is how GW has managed to bring the armour in line with the very baroque look of the Dark Vengeance Chosen or the plastic Raptors/Warp Talons without resorting to adding any wanton mutations: I think this basically works as the perfect template for new chaos models: Give us more jagged and baroque looking armour that clearly differs from the smooth contours of loyalist Astartes armour, but focus the gribbly stuff on optional bits and upgrades. That way, everyone would be happy, right?😉

Anyway, the redesign achieves the trick of making the new Khârn look right at home next to both vintage and modern chaos models, which is great, and arguably my favourite part about the model!

Then there’s the pose, of course: Where Khârn’s pose used to be very static (and powerful), he is now running forward like mad — which, admittedly, is a pretty great fit for the character. Now to be perfectly honest with you, I wouldn’t have minded a static pose on the new Khârn, but then most people seem to have taken issue with it, and the new running pose also creates a nice resemblance with Forgeworld’s Khârn model, albeit mirrored:

plastic-kharn-the-betrayer-release-6
Of course the problem with highly dynamic running poses is that the model in question might end up looking as though it were tripping over its own feet, and the new Khârn is getting a bit of flak over possibly tripping over those dangling skulls — but seriously, I am not really seeing it. In my opinion, the running pose is more believable than the slightly awkward pose of Forgeworld’s version. And if you take a look at the 360 degrees view of the new model over at the GW website, there’s a depth and three-dimensionality to the model now that is hard not to admire.

So do I love everything about the model? No, I do have my gripes, of course. So let’s take a look at the bad parts:

plastic-kharn-the-betrayer-release-1
Those weighed down chains dangling from Khârn’s left wrist are easily my least favourite part of the model: They just seem too clunky and kill the flow of the model. I think I would have gone with something a bit more subtle, and my first tweak to the model would be to take off those chains or pare them back a bit.

It also seems to me that the ripped muscles on Khârn’s bare arm look slightly too angular and sculptural, although that could always come down to the paintjob. I will say, however, that the pose is maybe slightly too stylised for its own good, with Khârn looking more like the statue of a running guy that an actual running guy, if that makes any sense.

And my third gripe with the model is the design of Gorechild, Khârn’s axe:

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Considered on its own, it’s a very cool and vicious looking Khornate axe — and look, they’ve even redesigned the teeth to more closely resemble the Mica-Dragon teeth from the lore. So the design is pretty cool, but by changing it, the entire sense of visual continuity goes out of the window. Because one thing I have always loved is that, regardless of whether you were looking at Forgeworld’s Angron, Forgeworld’s 30k Khârn or the 40k Khârn model, they were all definitely wielding the same axe, and that sense of continuity is now lost. Now you could argue that the axe had probably undergone some warping and mutation over the 10,000 years of the Long War, but after so much work on the sculptor’s part has gone into ensuring that the axe looks exactly the same on all three models, this change almost seems like an oversight now, and while the axe itself looks cool enough, that really, really bothers me (because I’m an obsessive weirdo like that😉 ).

I have one very minor gripe: The backpack seems strangely narrow to me, but I’ll reserve judgement until I have seen the model firsthand.

Interestingly enough, a closer look at the sprue reveals that the model might actually be pretty conversion-friendly:

plastic-kharn-the-betrayer-release-3
For one, it should be pretty easy to return the new model to a more static standing pose, should you want to: Just some careful cutting and maybe a set of DV Chosen legs, and Bob’s your uncle! Those bothersome chains should be easy enough to leave off or tweak as well, seeing how they come as a separate part. And I guess one could even replace Gorechild’s blade, if one were that way inclined.
The fact that the plasma pistol arm, axe and backpack could easily be used as conversion bits is a definite plus as well!

So, what’s the final verdict?

All in all, I am pretty happy with the new Khârn! Where the plastic version of Eldrad failed to capture the coolness and iconic nature of the original model, it feels like Khârn is definitely a step into the right direction! While I do have a couple of minor complaints about the model, the new version also brings enough to the table to be a strong model in its own right. Maybe it’s not quite as timeless a classic as the original Khârn, but that also seems impossible to ascertain right now, especially given the fact that I’ve grown up with the original 2nd edition model. Anyway, I like this guy! Where Eldrad was a bit of a disappointment, Khârn is – at the very least – a modest success.

At the same time,  I still think my custom, true scale Khârn from 2014 manages to hold up:

true-scale-kharn-the-betrayer-conversion
At the same time, I can pretty much guarantee that I’ll also be purchasing the new version: I think it’s a pretty awesome new interpretation of an iconic character, and the parts I don’t like about the model should be easy enough to tweak. I’ll keep you posted😉

plastic-kharn-the-betrayer-release-4

 

II. Travelers from afar…

My hobby life has been massively improved by other people’s generosity for a rather long time now, and I’ve been fortunate enough to receive two more incredible additions for my collection from fellow hobbyists recently.

First came BrotherJim, who recently completed a rather stunning Nurglite CSM force as part of the ETL V event: I provided some feedback to him, and he actually built me a model and sent it over to me by way of thanks — how awesome is that? Now the really cool thing about BrotherJim’s conversions is how much they are inspired by Adrian Smith’s rather iconic art from the 3.5 Codex Chaos Space Marines, and how BrotherJim is pretty much the first person to have managed to give his models the same, massive, lumbering look. This leads to a very distinctive style, and I was really happy the day one of his creations arrived allll the way from Australia to bolster the forces of Khorne’s Eternal Hunt:

Conversion by BrotherJim

Conversion by BrotherJim

Note the amount of gear and the imposing backpack, both trademarks of BrotherJim’s style. Now I was really happy with the model, but wanted to make one small alteration – a different head – mostly because that particular berzerker head already appears on more than one model in my army, and I felt this guy deserved something more original. So I spliced together a suitably ornate helmet, and here’s the new Huntmaster soon to be part of the 4th assault company:

Model converted by BrotherJim

Model converted by BrotherJim

 

Model converted by BrotherJim

Model converted by BrotherJim

 

Model converted by BrotherJim

Model converted by BrotherJim

 

Model converted by BrotherJim

Model converted by BrotherJim

 

Model converted by BrotherJim

Model converted by BrotherJim

Just get a load of the amount of weapons on this guy!🙂

Anyway, thanks again to BrotherJim for this amazing gift! And make sure to check out his excellent work on a growing chaos collection here.

But wait, there’s more: When I came home yesterday, the cutest little package had arrived from the UK. Inside I found this wonderfully sinister and bloodied champion of the War God built and painted by none other than spectacularly talented Terrain-Overlord extraordinaire Neil101 of Opus Maius’ fame:

Model built and painted by Neil101

Model built and painted by Neil101

 

Model built and painted by Neil101

Model built and painted by Neil101

 

Model built and painted by Neil101

Model built and painted by Neil101

Now I was already aware that Neil had built this model for me a while ago, but the fact that he also chose to paint it in his trademark style was a wonderful surprise indeed! The result is something far more painterly and visceral than anything I could have come up with, and I am really in love with this guy right now. And that wasn’t all, because accompanying the Khornate champion came a wonderfully macabre “Bucket o’ Blood” (followers of Khorne never leave home without it!):

Model built and painted by Neil101

Model built and painted by Neil101

As is usually the case with Neil’s work, there’s a wonderfully macabre and demented nature to the whole affair, calling to mind both the infamous Yggdrassilliumme as well as the kind of characters you would see in the golden days of Realm of Chaos. And while I am already hard at work figuring out a suitable angle for this guy as a part of the Velsen Sector (he’ll be a member of the so-called “Duelists”, an insidious Khornate lodge operating in the sector), Neil was also kind enough to provide his own little vignette of background:

Models built and painted by Neil101

Models built and painted by Neil101

 

Coal black eyes kindled the embers of hate, as the headsman daubed his breastplate with the aged ichor of his enemies. His skull face plate chafed at the nape of his neck, the fitting too tight for comfort.

So much he had given, but the Blood God’s bucket had a hole. Never enough, always more.

The unsaturated hunger for power, for glory, always gnawed at his soul. Like the itch of his helm, the one he couldn’t scratch…reminding him that his work was never done. His bucket never full.

 

Anyway, thanks to Neil for the fantastic model! Job’s a good ‘un, mate!🙂

 

III. Twenty years of bloodshed…

I myself have not been idle either, even though I felt I needed something small and fun to unwind after my recent, rather massive Daemon-Primarch-related shenanigans…

But the right opportunity did present itself, fortunately enough! Back when I showed you this OOP mid-90s Bloodletter…

Old Skool Bloodletter (2)
…fellow hobbyist AMaximus offered to send over some old metal Bloodletters of his own. Now the models he offered me were a slightly never incarnation, released around the turn of the century (teehee), between the mid-90s design you see above and the modern plastic Bloodletters. I had never been a huge fan of those particular models, feeling they didn’t really bring anything new to the table, but there’s always time for a little fun, so Andrew and I worked out a small bitz swap, and I got my hands on another Bloodletter version.

My eye was instantly drawn to one of the models that was missing his two-handed axe, and I decided to paint him right away and add a small tweak or two while I was at it. So here’s the mostly finished model (still missing its base):

bloodletters-wip-9
bloodletters-wip-8
Like I said, the standard armament for this model would have been a two-handed axe, but I decided to replace it with one of the modern plastic Hellblades (once again, I might add). And I actually think the model is improved by the change! I also had to replace the left hand, and a severed head seemed like a logical choice. It has been pointed out to me – and correctly so – that the head seems to be the victim of some wonky physics, but I think we can just consider this a match for the stock model’s inherent clunkiness and move on, eh?😉

Seriously, though, this guy has really grown on me! This particular incarnation of the Bloodletters turned out to be a bit of an evolutionary dead end, and from a time of occasionally strange and slightly uneven releases on GW’s part, no less, but I think the model works pretty well with my established daemon recipe in place😉

And while I was at it, I also painted one of the modern plastic Bloodletters in the exact same way:

bloodletters-wip-4
bloodletters-wip-3
And, once again, I am pretty happy with the result — take note that this model still makes used of the slightly tweaked skin recipe taken from Duncan Rhodes’ Bloodthirster tutorial!

Ultimately, the guy above will be joined by a full unit of Bloodletters. Until then, I have a nice little comparison of Bloodletter models from the last twenty years:

bloodletters-wip-6
I should probably paint one of the spindly, serpentine first edition Bloodletters to complete the set, but I really don’t like that particular version of the daemon, so this is not really a priority project at the moment. If someone wants to get rid of an old Bloodletter, though, I am always open to suggestions…😉

On a related note, AMaximus was also awesome enough to include a pretty old vintage Bloodthirster head in his bitz drop:

vintage-bloodthirster-head-2
vintage-bloodthirster-head-1
Now what am I going to do with this lovely face…?

 

IV. Out of the woods, at last…

Now this last subject has nothing whatsoever to do with cutting up little plastic men, but I am still very happy to inform you guys that my time as an unemployed slacker is finally at an end: Starting October, I will finally have gainful employment once more! Yeehaw!

Now it’ll only be for a limited amount of time so far, but it sure feels good to be back in business! And while this could mean less hobby time in the immediate future, my sigh of relief when I learned the news could still have extinguished a raging bonfire. Work for the Work god!😉

 

So anyway, so much for this latest news roundup. It goes without saying that I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, Inq28, Inquisitor, paintjob, Pointless ramblings, WIP, World Eaters Tagged: 40k, AMaximus, background, blast from the past, bloodletter, BrotherJim, chaos, chaos space marines, conversion, cultist, daemon, games workshop, huntmaster, INQ28, inquisitor, kharn the betrayer, khârn, khorne, khorne's eternal hunt, kitbash, Neil101, paintjob, release, review, world eaters

The State of the Hunt — Week 39

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And so, here’s another post dealing with ongoing projects. With the second issue of the new White Dwarf just having arrived on my doorstep earlier today and with the recent release of Genestealer Cults as a dedicated faction, it’ll sure be time to take a closer look at GW’s current shenanigans, but for now, you’ll have to deal with my own hobby activities — bugger😉 I’ll try to make it worth your while, though!

 

I. Finally making the headlines!

 

I was rather surprised earlier this week to find out one of my models had actually made the cover of the latest issue of The Golden D6, a very cool hobby mag I talked about a while ago. Yet there he is, Lord Captain Lorimar, right in the spot of honour:

d6-issue-7-cover
As I have already told you earlier, the mag is an excellent read for people who are yearning for the kind of broad hobby reading exemplified by the back issues of White Dwarf, so the surprise was very much a welcome one! What’s more, I have a two-part series about enhancing miniature photos (based on this blog post) in issue 6 and 7, so all the more reason to finally check out the mag in more detail! Head over to The Golden D6 website in order to find out more — Adam is also offering a cool bundle deal for the early issues.

II. Heeding the call…once again

After a pretty successful recent ETL V event over at The Bolter & Chainsword, I’ve already thrown myself into the next hobby event hosted by the forum, as a part of a long-term strategy to try and make a dent in my sizeable backlog of unpainted stuff. So I’ve joined this year’s Call of Chaos IX, pledging to complete the following models before December 15th:

call-of-chaos-2016-vow-1

  • a winged Daemon Prince of Khorne with a decidedly gladiatorial look. More about him can be found here.

gladiatorial-daemon-prince-of-khorne-wip

  • an Iron Warriors Apothecary that I originally built as part of an attempt to create a small Iron Warriors kill team — a project I would like to re-invigorate, now that kill teams are actually a thing once more!

    iron-warriors-apothecary-wip

  • a massive Flesh Hound conversion, originally built last year:

    giant-flesh-hound-wip-3

  • The excellent Khornate Chaos Lord converted for as a gift from fellow hobbyist BrotherJim:

    Model converted by BrotherJim

    Model converted by BrotherJim

  • And finally, something special, seeing how this year’s Call of Chaos is actually Tzeentch-themed. Now Tzeentch has always been the least-appealing Chaos God to me, from a visual perspective: I am just not into all the abstract and OTT mutation stuff😉
    But I did have a pretty nifty idea for a Tzeentchian contribution to my vow: My very own version of Iskandar Khayon, viewpoint character of Aaron Dembski-Bowden’s novel “The Talon of Horus”. Now here’s how Khayon is pictured in the book’s limited edition artwork:

    iskandar-khayon

    Already pretty cool! But I did feel the need to make some minor tweaks to the concept to make the actual model match my mental image of the character even more closely. So here’s what I came up with:

    iskandar-khayon-wip-1
    iskandar-khayon-wip-2

Now Khayon and BrotherJim’s Chaos Lord are new models, but the bigger part of my vow consists of models that were built last year. So I hope to finally get these stragglers finished for good! Like I said, all of these models will have to be completed before December 15th, so wish me luck! As it happens, I have already made some good progress on my vow, however, because the first model has already been finished…

 

III. The Dog of War

I decided to start my Call of Chaos activities with the giant Flesh Hound conversion:

giant-flesh-hound-wip-3
Now the model does have its minor kinks, mostly because it was assembled from a collection of wildly disparate parts, but I am still very fond of it, so I was really looking forward to getting it painted!

My tweaked skin recipe for Khornate daemons turned out to be super-effective once again, although this time around, although I chose to supplement it with some further tweaks taken from another one of Duncan Rhodes’ excellent video tutorials. So after a short time, the biggest part of the model was finished:

giant-flesh-hound-pip-4
From here on out, all that was left to do was some detail work and the paintjob for the base. Regarding the base, I didn’t want to go completely overboard this time, but I thought the daemon doggie deserved something a bit more elaborate than your rank and file daemon, so I built a base with yet another fallen Astartes:

Giant Flesh Hound's base WIP
Now the special effect this time around was the inclusion of the Astartes’ broken ribs sticking out from his shattered torso. I realise that Space Marine ribs are supposed to be fused together into something like a ossified armour plate, but I chose to have the Rule of Cool trump background lore this time around😉

When it came to painting the base, I chose Ultramarine colours once again, mostly to get even more routine painting the XII legion for when I tackle the rest of Daemon-Angron’s display base😉

So here’s the finished base, blood and all:

giant-flesh-hounds-base
And, without further ado, here’s Fido:

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giant-flesh-hound-3
giant-flesh-hound-4
giant-flesh-hound-5
giant-flesh-hound-6
giant-flesh-hound-7
giant-flesh-hound-8
I also took a picture of the giant Flesh Hound with one of my recently painted Bloodletters, allowing you to compare both the scale of the model as well as the skin tones:

giant-flesh-hound-1
I am happy to see this guy finished at long last — and now I really can’t wait for GW to release some decent plastic Flesh Hounds, following the same design as the hound accompanying their Khorgos Khul model. I really want a squad of flesh hounds, and they would be super-fluffy for my army — but there’s just no way I am going to purchase those terribly clunky Finecast models…

Anyway: One down, four to go!

giant-flesh-hound-9

 

IV. In closing…

Here’s one last thing I would like to share with you today: A picture I took a while ago, showing all the models I have managed to paint so far this year:

class-of-2016-1

It’s missing my gladiatorial Angron conversion as well as the Flesh Hound, but it’s still a cool little picture, wouldn’t you agree? Only 24 models, all in all, but I am still pretty happy with my output so far — and the year’s not over either!

 

So let me hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, paintjob, Pointless ramblings, WIP, World Eaters Tagged: 40k, background, call of chaos, chaos daemons, chaos space marines, conversion, CSM, daemon, flesh hound, huntmaster, Iron Warriors, iskandar khayon, khârn, khorne, khorne's eternal hunt, kitbash, paintjob, release, review, the golden d6, Thousand Sons, world eaters

The State of the Hunt — Week 40

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Hey everyone, just a teeny tiny update for today, as I’ve just returned home from a little seaside vacation. I spent most of this week gazing out to sea and contemplating life in general and a couple of new hobby projects in particular.

seaside

Unfortunately, none of those proceedings make for particularly interesting blog content so far — bugger!

But wait, I do have something to show you, after all: Because I managed to start on the second model of my Call of Chaos vow before heading out to the Eastern-Frisian isles😉

So here’s model number two, mostly finished except for a proper base: My Iron Warriors Apothecary:

iron-warriors-apothecary-wip-8
iron-warriors-apothecary-wip-9
iron-warriors-apothecary-wip-10

As I’ve explained in my last post, this guy was usually built as part of a possible Iron Warriors Killteam, and I am pretty happy that the Call of Chaos event now provides me with the incentive to get back to this small gaiden project! I rather like the Iron Warriors I have converted so far, because while they are not true scale, I would refer to them as “true scope”, in that they are quite massive and very detailed, carrying lots of gear and weaponry. This makes them look like true veterans of the Long War, which I think is a pretty good fit for this particular legion!

Here are the models I have so far for the Killteam:

iron-warriors-killteam-wip-2
Judging by the actual Killteam rules, the Terminator Lord in the back will be surplus to requirements, but he really was my proof of concept model to test the waters.  Now the next step will be to finish the Apothecary’s (32mm) base and to rebase the two guys on the left on the new, bigger bases, while I am at it. And then I think I’ll ultimately return to this project and add another two or three members (two have already been built, check them out here).

So yeah, it’s not much, but that’s all I have for you today🙂

I would love to hear any feedback you might have. Regular service will resume next week. Until then, as always, thanks for looking and stay tuned for more!

iron-warriors-killteam-wip-4


Filed under: 40k, Chaos, Conversions, paintjob, Pointless ramblings, WIP Tagged: 40k, apothecary, call of chaos, chaos space marines, conversion, CSM, Iron Warriors, khârn, killteam, kitbash, paintjob, seaside, state of the hunt, vacation

The State of the Hunt — Week 44

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Hey everyone, I’ll be at a conferece for most of the week, so this week’s post is basically a recap of things I am currently working on. Hopefully you’ll still appreciate the glimpse at my chaotic workshop😉

I. Iron and mud

So first up, a small update regarding my ongoing work on my Call of Chaos vow: I already showed you a mostly completed Iron Warriors Apothecary directly after my recent vacation, but back then the model still needed a suitable base. And while I realise I have been taking my sweet time with this, I really wanted to make the base suitably interesting — I’ll let you be the judges as to whether or not I have suceeded with this.

So, without further ado, I give you Apothecary Phastos of the Iron Warriors:

apothecary-phastos-of-the-iron-warriors-1
apothecary-phastos-of-the-iron-warriors-2
apothecary-phastos-of-the-iron-warriors-4
apothecary-phastos-of-the-iron-warriors-3
Like I said, I wanted to include a little “special effect” on the base, both to support the model’s narrative and because I had pledged this guy as a “trophied” model for The Iron Without, a small Iron Warriors centered sub-event over at The Bolter & Chainsword’s Chaos forum.  So I placed a fallen Imperial Fist at Phastos’s feet, trampled into the mud underfoot:

apothecary-phastos-of-the-iron-warriors-6
What’s more, if you look really closely, you can see a telltale hole punched into the flex fitting covering the Astartes’ throat:

apothecary-phastos-of-the-iron-warriors-7
It’s where Phastos has just used his Narthecium gauntlet to extract his fallen loyalist cousin’s geneseed. After all, the Iron Warriors have been known to use other legions’ geneseed to create new legionaries — in fact, this little nugget of lore is the reason for having an apothecary as one of the character archetypes feature in my Killteam in the first place!

Beyond the aspect of adding to the model’s narrative, the base was also a chance of trying my hand at a new technique for the first time, because the Imperial Fist was created using a mold and some GS. Now I certainly don’t want to go crazy about copying huge amounts of stuff, but I thought it might be an interesting tool to make certain effects easier to achieve, and having a “standard” fallen Astartes template would have been pretty useful, plus I wanted the profile of the fallen Marine to be pretty flat without having to shave down 5mm of plastic. So here’s a quick comparison shot showing the “master” for the fallen Marine, the mold I made and the finished base:

iron-warriors-apothecary-base-wip-3
Unfortunately, the experiment was only partially a success, because the GS Marine ended up slightly warped and with softer details than I would have liked. Granted, my pathologic lack of patience might have had something to do with it as well. Anyway, I thought the poor guy was still good enough for a base — I had to pull off all kinds of tricks, however, to suggest depth where none existed.

All in all, I really like the finished model, though: It immediately reads as an Iron Warrior, and the cold and implacable feel of the model is arguably underlined even further by the tiny amount of bare skin visible on Phastos’ face. Plus I like the sinister implications of an Iron Warriors’ Apothecary harvesting the geneseed of the legion’s fallen enemies…

apothecary-phastos-of-the-iron-warriors-5
So regarding my Call of Chaos vow, this means two down, three to go😉
I didn’t stop there, however, but made some time to rebase the other two power armoured Iron Warriors I had built and painted last year:

rebased-iron-warriors
I briefly considered leaving the guy on the left on his original base, seeing how he was just an early tester and will never be anything more, but in the end, it was only one more base, and I did go through the trouble of touching up the hazard stripes and decals on him when I painted the first “new” Iron Warriors last year, so it would have felt kinda wishy-washy to stop there😉

The champ really profits from the added breathing space, though:

iron-warriors-champion-1
iron-warriors-champion-4
iron-warriors-champion-2
iron-warriors-champion-3
The whole business of rebasing these guys also led to the discovery of a very effective and quick recipe for duing muddy bases: Just cover the base in Vallejo’s Sandy Paste for a cery convincing surface texture, spraypaint with Chaos Black (once the paste has dried), cover with an even coat of Vallejo Charred Brown (or any suitably brackish colour you like, really) and finish the base by coating it in gloss varnish — done!

While I was at it, I also snapped some new pictures of Warsmith Greimolt Sturm:

warsmith-greimolt-sturm-of-the-iron-warriors-1
warsmith-greimolt-sturm-of-the-iron-warriors-2
warsmith-greimolt-sturm-of-the-iron-warriors-3

So yeah, that’s the whole (albeit small) IV Legion collection I own so far:

iron-warriors-killteam-wip-5

II. What’s in a name…?

Some of you probably still remember the models I painted for the ETL V event earlier this year: Among those models was a converted Kastelan Robot turned into an engine of destruction by the 4th assault company’s Master of the Forge, Lord Deracin.

However, back when I painted the model, I did not yet have a detailed idea about its possible background, and the poor guy didn’t even have a name. Thanks to the suggestions of my readers, however, this sad state of affairs is now at an end: Thanks to the suggestion of Llamahead, the converted Kastelan henceforth belongs to the “Confractura-pattern”. Now my Latin has grown a bit rusty, but I understand Confractura means “Breach” — which seems like a rather apt designation, given the fact that the robot is wielding a massive hammer😉

But wait, there’s more: Thanks to an exchange of ideas, the machine also has an excellent little background vignette telling its story, courtesy of fellow hobbyist Inquisitor Mikhailovich (cheers, buddy!). Enjoy:

Khornate Kastelan conversion (11)
Brazenskull, “The Crimson Destroyer”, Confractura-pattern battle Automaton

Monger had been proud of the weapon.

The fact that the task of restoring such an ancient and powerful relic had been entrusted to him was, in his mind, a higher honour than even his elevation to the Deathwatch had been. If anything exceeded his elation at receiving the task, it had been his pride at his success.

Monger knew that becoming an Astartes, for all the honour it represented, was to be denied many of the emotions experienced by mortal humans, and yet when the machine finally woke from its eons long slumber for the first time, when it took its first halting steps after millennia of inaction, his joy was not entirely unlike what a proud parent might feel. And when its updated combat protocols first outclassed those of the combat servitors he tested it against, his was not only the pride of a tutor, but also the terrifying satisfaction that only an engineer of death could feel.

When it took to the battlefield for the first time, he felt a mix of all those emotions, as the child of his mind shredded Tyranic opponents for the first time on the plains of Ter’notha. On Veldictus it proved its worth when it routed the Cleansers of Ladon renegade Astartes in less than three days, tirelessly and furiously forcing them into retreat. When it finally fell against the monstrous World Eaters and could not be recovered, it had been mourned as a brother.

Now, however, the Tech-Marine felt an odd mixture of pride and, utter disgust. His machine had survived, exactly as he had planned it to. He recognised its reactions, its movements and attacks, even if its outer form had been terribly warped: Something had corrupted its noble adamantine shell. Like the Prodigal Son of legend, it had turned against its father.

The Marine braced himself as the machine charged him, sheathing his weapons and slaving his Servo-Arms to his mostly biological ones for enhanced speed. He barked curt orders to the Marines behind him – Wrecker, Pyro, Bookworm, and Archangel – his usual fiery voice replaced with the cold, hard steel one would expect from an agent of the Omnissiah. They obediently fanned out, retreating ever so slightly.

Monger met his creation head on, clamping his mag-boot and bionic foot to the Necrontyr living metal beneath him. With flawless timing he clamped the rampaging machine’s powerfist in one Servo-Arm, its new and unrecognisable hammer arm in the other.

Like a giant contesting a god, he forced it to slow its charge.

He adjusted his grip so as to crush the smaller and more vulnerable wrist of its right hand, forcing it to drop the hammer.

“I would know how to bring you down better than anyone. Next time, don’t be so foolish as to attack me,” he spat, angrily, before calling into the Vox, “Wrecker! I need you and Archangel to coordinate a volley on the head, explosive shells, plasma discharge oh-point-six seconds ahead of frag cannon fire, three rounds, fourth with armour penetrating rounds. Pyro, disable the powerfist with your melta, Bookworm, try and knock out the leg servos. Fire!”

The squad’s weaponry was in motion before he’d even finished delivering the command.

The automaton’s head jerked to one side and Monger’s optics flared, trying desperately to make visual sense of the fireworks display happening less than two metres away. His right arm and slaved Servo-Arm slipped forward as the weapon they had clutched was expertly disintegrated from between its servo driven claws, and the machine fell to one knee, then both, held up by the one Servo-Arm that still gripped it.

Monger deactivated his direct control over the right Servo-Arm, returning it to a storage position, and drew his relic combi-melta. Without a word, he placed the barrel against the shattered remains of the machine’s featureless faceplate, and pulled the trigger, obliterating its entire head. Then he relinquished his grip entirely, letting the broken automaton fall to the ground.

He turned to his squad and silently gestured for them to move out before returning to the machine. He rolled it over onto its back and, pressing one hand to its chest, uttered a prayer, commending its machine spirits to the Omnissiah.

Then, without another backwards glance, he followed his squad. There were wars to be fought, and this was no longer one of them.

 

***

Huntmaster Deracin dropped to one knee with a snarl of servo-joints and the clinking sound of chains, taking in the mechanical corpse of the Crimson Destroyer before him, as the robed Forge Adepts scurried around him, beginning to search the scrap metal for salvageable components.
This was the work of a Tech-Marine. The damage to the right arm showed marks that could only have been left by a Servo-Arm, so that much was obvious. The head and left arm had been shorn off cleanly, obviously by a melta weapon, and the small craters at the knees were evidence of precision bolter fire, no doubt.

What little remained of Deracin’s organic features drew into a smile, even as his augmetic eye surveyed the destruction, a cold and detached part of his mind already taking stock of the damage and plotting out the necessary repairs. The Loyalists were always so hasty to pronounce a machine dead. But no, this one’s hunt was far from over.

One of Deracin’s clawed servo-arms brought the automaton’s cracked faceplate in front of his face, and his smile turned into a wolfish grin. This is where he would start. The test runs so far had been promising, but the conversion process would only be truly completed once the machine was granted a new face, in honour of its new master. He would craft a new visage for it, one that would remind the Loyalists that he was not so easily bested.

A face in the image of death itself.

 

III. Ooops, I did it again…

Before I wind up this post, allow me to share one last sneak peek at the latest conversion I am working on: This last weekend, I felt the need to build something, and I still had that free Slaughterpriest from WD knocking about, so this happened:

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As some of you may already suspect, this will become yet another homemade version of Angron — whatever obsession with the Lord of the XII legion fellow hobbyist Reg is suffering from, I seem to have been infected with it as well!

Anyway, I am going for a model inspired by this piece of artwork from the late, great Wayne England:

Angron by Wayne England

Angron by Wayne England

Since I already have the stock Forgeworld model wielding Gorefather and Gorechild, it made sense to go for a version with the two-handed axe that appears so often in the classic artwork, such as the one shown above, but also in what is probably the oldes sketch showing Angron by none other than the legendary John Blanche:

Angron by John Blanche

Angron by John Blanche

The “winged” axe is also a part of my Daemon-Primarch version of Angron, as you will probably remember, so this should make for a nice visual shout out.

The model is still a very, very early WIP at this point, however, so it’ll be a while before we can consider this chap finished. But in any case, it seems like my series on building various incarnations of Angron will have to turn into a “quadtych”, after all — is that even a word…?

 

So yeah, I hope you’ve enjoyed this week’s look at my desk! I would of course love to hear any feedback you may have! And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, Fluff, paintjob, state of the hunt, World Eaters Tagged: 40k, angron, apothecary, background, chaos, chaos lord, chaos space marines, conversion, daemon engine, Dreadnought, fluff, Iron Warriors, john blanche, kastelan, khorne, khorne's eternal hunt, killteam, kitbash, lord of the XII legion, paintjob, slaughterpriest, state of the hunt, Terminator, wayne england, world eaters

The State of the Hunt — Week 45

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So, like I said, I was at a conference last week, visiting the PLAY 16 festival at Hamburg and spending a couple of days in the city. I think I have mentioned previously that, in addition to being addicted to cutting up little plastic men, I am also a huge videogame nerd, and the subject also happens to factor into my professional background of working in the field of media literacy. So allow me to begin this week’s post with some comparatively off-topic rambling:

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PLAY is a festival dedicated to the artistic, creative and educational purposes and potentials of videogames, and this year’s subject was “Let’s get physical!”, so the various events, workshops and presentations dealt with the representation of bodies in games, ranging from the design of characters, archetypes and player avatars to the interactions between the game world and the player’s actual body, be it in the form of motion contol or even virtual and augmented reality. The festival was fascinating and fun, and certainly not short on highlights: For instance, I had the opportunity to try out Triangular Pixels’ VR game “Unseen Diplomacy”, which was a truly stunning experience — I hadn’t expected VR to be so, well, immersive at this comparatively early point!

Another highlight was the fact that the Museum für Kunst und Gewerbe Hamburg (MKG) is currently running a huge exhibition on the history of videogames, with many, many playable classics from 30+ years of gaming culture (I was appalled at how badly I was doing when playing OutRun on an actual vintage arcade cabinet). In addition to the actual games, the exhibition also features lots of concept artwork from modern classics like Shadow of the Colossus or Ico:

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I was particularly delighted when I discovered a whole wall of brilliant concept art from DoubleFine’s Psychonauts, a personal favourite of mine:

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So if you live anywhere near Hamburg or should find yourself visiting the city in the near future (or until the end of April 2017), and if you’re even the slightest bit interested in videogame culture, you should definitely check out the Game Masters exhibition! It’s very educational, but also great fun! Plus the museum also has many more exhibitions for you to discover, of course. I was sadly unable to check out the exhibits on Art Nouveau due to time constraints, for instance, so I might have to plan another visit soon…

Let me wind up this part of the post by showing you the room that housed the last workshop I participated in before travelling back home. This room is also located at the MKG and was once the cafeteria of German news magazine Der Spiegel:

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It also provided the perfect photo opportunity for getting material that should make for suitably psychedelic desktop backgrounds:

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Anyway, before we veer completely off course, rest assured that I did of course do something hobby related as well while I was in Hamburg: It goes without saying that I took the opportunity to drop by one of the local GW stores. Now what really impressed me was the level of painting on display at the store, courtesy of the staff and some regulars, so I snapped inspirational pictures left and right:

 

DISCLAIMER: This should be fairly obvious, really, but none of the following stuff is mine, and I don’t claim any kind of credit for it! If you should recognise one of your models and would like to be mentioned, just give me a holler and I’d be glad to edit your name into the post!

Anyway, my first port of call was this very awesome Khornate Daemon army painted by one of the store’s regulars:

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Possibly my favourite conversion was the Bloodslaughterer-based Soulgrinder:

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And while it wasn’t part of the same army, I also really love this slightly converted Maulerfiend:

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My favourite parts are the Bloodletters leading it to battle by a chain and that delicious brass recipe!

The biggest surprise was to discover something that I first considered to be a cool recreation of an iconic – and rather well-known – piece from the internet, but which almost certainly turned out to be the genuine article upon closer inspection:

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And because you can never have enough Inquisitor-scaled Astartes, there was also this beautiful 54mm Librarian (cheers to Inquisitor Mikhailovich for correcting that oversight!), based on the same vintage Captain Artemis:

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So yeah, brilliant stuff all around!

Of course I couldn’t leave the store without making a sizeable purchase. So yeah, this happened:

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The good folks at the store were nice enough to reserve their last copy of The Burning of Prospero for me, so there goes my next hobby year, I suppose😉

Seriously, though, I am pretty sure I’ll be talking about the contents of the box in more detail sooner rather than later. For now, suffice it to say that I am actually awestruck by the quality of the casts: GW’s plastic models have been rather spectacular for quite a while now, but it really seems as though each boxed set sets a new benchmark for crispness of detail. Very nice! You can also find my thoughts on the models contained in the boxed set here, should you have missed them.

 

Speaking of which, I actually kitbashed one particular model as a kind of preparation for the release of The Burning of Prospero, incidentally:

As you may already have noticed, I really enjoy building 30k versions of my 40k World Eaters characters. Now back when it didn’t look like I would ever create any 30k models of my own, fellow German hobbyist AgnostosTheos created a 30k (pre-interment) version of one of my characters, Khoron the Undying:

Pre Heresy (8)

In the 41st millennium, Khoron has been a Dreadnought for several millennia, yet he has also been an invaluable adviser to Lord Captain Lorimar since before the Heresy, as he was already a veteran of the 4th company even before Lorimar won his captaincy in the fighting pits.

Khoron actually already has quite a bit of backstory – at least somewhere in the back of my head – so I do have a pretty specific idea of what I want his model to look like. With that said. there’s a lot I still love about AgnostosTheos’ version (especially the lined face he chose, making Khoron look like a grizzled veteran), but it’s obvious the model doesn’t fit my World Eaters colour scheme, so instead of painting over AT’s paintjob, I thought this would be a good occasion to build an updated 30k version of Khoron. Now I see him as a hard-as-nails veteran of the legion, so I chose an archaic suit of armour for him — plus I had already heard rumours of the new boxed set at that time, so it seemed like a cool idea to give Mk. III a try:

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The model was created by combining World Eaters’ and Iron Hands’ parts (I loved the chainmail loincloth on the IH legs, so I just had to use them). The weapons have also swapped hands when compared with AT’s version, in order for the model to mimic Khoron’s eventual Dreadnought ironform. The model has only been tacked together for now, and I think Khoron will be needing some additional gear here and there, but by and large, I am already pretty happy with the new version. So here’s Khoron next to the previous version of the character:

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So yeah, that’s it for this week. It goes without saying that I would love to hear any thoughts you might have! And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, paintjob, Pointless ramblings, state of the hunt, WIP, World Eaters Tagged: 30k, 40k, chaos, chaos space marines, conversion, festival, Game Masters, games workshop, hamburg, Horus Heresy, khorne, khorne's eternal hunt, khoron, kitbash, paintjob, PLAY 16, the burning of prospero, videogame, VR, WIP, world eaters

Studies in Mk. III — my first experiments with the models from “The Burning of Prospero”

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Before we begin, let me give you fair warning — there are lots of unpainted plastic ahead!
But with the contents of The Burning of Prospero box now at my disposal, I liked the idea of sharing my initial experiments on the new kits with you — and it somehow turned into a sprawling kitbashing post somewhere along the way. What’s more, it occurs to me that I haven’t actually shown you some of my recent 30k World Eaters conversions yet, so let’s start with those (don’t worry, we’ll be getting to the new Mk. III models before long😉 ).

First up is a conversion I am actually really happy with, and it began as another attempt of building a Heresy era version of one of my 40k Chaos Lords. This time, it was Huntmaster Bardolf’s turn:

Huntmaster Bardolf new
He was one of the first more involved conversions I did after getting back into the hobby a couple of years back, and while the conversion does show its age a bit, I am still enormously fond of this guy, mostly because he was my go-to Chaos Lord in all those smallish 500 and 750 points games when I re-learned 40k. As a consequence, his various victories and losses really turned him into a character rather than a mere playing piece, and helped me to figure out what I wanted Khorne’s Eternal Hunt to feel like. So I thought it would be fun to build a younger, uncorrupted version of Bardolf, from his time as a fresh-faced veteran sergeant during the Heresy.

The idea here was to take several elements from the 40k model (the pose, the weapons, and a couple of bitz) and incorporate them into the 30k version as well, while still making him seem like a more restrained 30k character (and also a sergeant and not yet a powerful commander type). So here’s what I came up with:

Sergeant Bardolf WIP (1)

Sergeant Bardolf WIP (2)
And since even the World Eaters still occasionally used slightly more conservative Astartes warfare tactics back then, I also made sure to add a standard bolter in addition to the axes

Sergeant Bardolf WIP (3)
There’s also a peculiar pleasure in adding enough gear to the individual Astartes to make them look believable — something that doesn’t seem to be as much of a concern in 40k (at least not for Khorne Berzerkers), but lends itself really well to the more regimented feel of the Heresy era legions.

Anyway, I am pretty happy with the finished model, and here’s a comparison shot showing Bardolf now and then:

Bardolf then and now WIP

I think this pair really gives a rather nice idea of what ten millennia of service to the Ruinous Powers will do to you😉 At the same time, it’s recongnisably the same guy, wouldn’t you agree?

While I really like the conversion, however, it also left me with the upper half of the BaC Kurtha Sedd model — and to be honest, the stock model didn’t do much for me. I did want to build a chaplain for my 30k World Eaters, however, mostly because I remembered  Poom’s amazing chaplain model and wanted to steal some cues from it.  My first attempt involved using the Kurtha Sedd torso swapping in a pair of plastic Mk. IV legs and using the same helmet (from the limited edition Interrogator Chaplain from Dark Vengeance) and Rampager weapon (as an alternate crozius) as Poom. So here’s my first take on the chaplain:

30k World Eaters Chaplain WIP (3)
I also tried to add a few touches of my own here and there. For instance, I really liked Fabricator General’s take on the World Eaters’ chaplains serving as “Chain Dogs”, the grim overseers of the fighting pits, and I tried to make my chaplain reflect that concept.

So I was already really happy with my Chaplain conversion, but I still had to make two small tweaks: Something about his very clean left wrist and forearm kept bothering me, so I ever-so-carefully cut off the hand, shaved off a slice of the forearm and spliced in one of the shackles from the AoS Bloodreavers that I have been using as decoration on many of my 30k World Eaters.

I also exchanged the legs for a pair of legs from the new plastic Mk. III Marines, and while I liked the previous setup well enough, I’d argue the new legs give him even more of a grim presence.

Meet Chaplain Karrim Krieger, Chain Dog of the 4th assault company, overseeing the fighting pits and ensuring the bonds of brotherhood between the brethren of the legion remain strong:

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So this is where we finally get to the actual Mk. III related shenanigans: I had already used one pair of legs so far, but I wanted to build my first proper Mk. III Marine. Iron armour has always been one of my favourite armour marks, if not the favourite, both for its bulk and medieval look and for how decidedly different it looks from standard 40k power armour.

So I started messing around with the new bitz and thought they might be appropiate for building a guy wielding a big gun:

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At this point, the model was still almost completely stock Mk. III. My one tweak was to add an Ork shoota’s barrel to the heavy bolter, making the weapon look far more brutal and massive.

The next step was to try and give the Marine that certain World Eater-ly je ne sais quoi. Now the temptation is rather big with these models to just go completely chaotic on them, adding spikes and trophies to every surface, but I am trying to deliberately keep them away from full-on 40k baroqueness, in order to show that the worship of chaos is only just beginning to creep in here and there, but the 30k World Eaters are still pretty different from their 40k incarnation at this point. With that in mind, I just made some small tweaks to the model:

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I think the Anvilus backpack has a nice way of making the model look even more archaic, plus it also provides an element of improvisation to the armour, which I think is a great fit for World Eaters: Given their style of warfare, I think the legion should really be full of mix’n’match armour that has been patched together from everything that could be scavenged off the battlefield.

The next model I built further explored this angle, mainly staying with Mk. III parts, but swapping in a CSM torso piece:

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The one serious shortcoming of the new models is that, once again, we have to make do without dedicated CC weapon arms (the few that come with the squad’s sergeant notwithstanding), so I texperimented with getting around that limitation. My impression is that the Mk. III Marines are both harder and easier to turn into models armed with CC weapons than their Mk. IV brethren. Harder because it’s not as easy to just swap in alternate plastic arms — due to the bulk of the armour, you’ll lose the iconic Mk. III look. On the other hand, the segmented armour plates make it quite a bit easier to carefully cut the arms apart and repose them (like I did with a pair of bolter arms on the guy above).

And finally, I went a little more adventurous and built this guy:

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As you can see, he is wearing far more hybridised armour than his predecessors, which once again ties back to the kind of mongrel armour I’d imagine most of the World Eaters to be wearing partway through the heresy. Now I realise that many World Eaters players feel that those old berzerker arms are the bane of our existence, but the clunky look just really suits the whole Heresy-era World Eaters look and feel for me. It’s not an effect I’ll be using on every other model, but I do think this guy really reads as a World Eater.

All in all, I am pretty happy with my Mk. III experiments so far, yet I also think that there is still much fun to be had with the new parts!

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As a nice added bonus, these new models round out what will be my first tactical veteran squad, squad Bardolf. Here’s a look at the squad so far:

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So that means one model left to go for the squad, and the vexillarius, no less — I am still debating with myself over whether to go with the fairly low key, backpack-mounted vexilla that comes with the kit or go for a slightly more involved banner. The latter seems like a better fit for the World Eaters, but I am also planning a dedicated company standard bearer for the future, and I don’t want the squad vexillarii to overshadow that guy. Then again, I grew up with 2nd edition 40k where the guy with the banner mounted on his backpack was always the sergeant. Argh, choices…😉

 

 

And as a lucky coincidence, I also managed to finish yet another model that had been in construction for quite a while: The leftover Mk. III backpack from the heavy weapons guy was used on this World Eaters Praetor:

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The model is based on an Ivanus Enkomi body Augustus b’Raass sent me a while ago. I realise I must have shown the model to you before, but now I am finally happy with the setup: The new backpack provides precisely the dash of Heresy-era tech the model was still missing.

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This guy will be one of Lorimar’s Secutorii, a cadre of officers serving as a link between the Captain and the individual squad leaders:

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To make a long story short, I imagine those 30k World Eaters will be one of my big hobby projects in 2017. However, I still refuse to refer to the project as an actual army — yet…

And finally, before I wind up this post, something that doesn’t have anything to do with my World Eaters but very much factors into my experiments with the new Prospero plastics: Some of you may remember that I kitbashed a whole squad of those girls, back when there were no models available. And I wanted to experiment a bit with the new, “official” models vis-à-vis my own attempts from a couple of years ago. Here’s an initial comparison picture:

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The model on the left is the squadleader from my kitbashed Sisters of Silence. I am still pretty happy with the model, to be honest, even in the face of the new kit. On the right is one of the new, official models — and I think they share enough visual cues to keep the older model viable.

Even so, I wanted to experiment with this a bit more, so in an attempt to blur the edges between the two approaches, I used some leftover bits from the new Sisters (a head and a shoulder pad, to be precise) on another one of my kitbashed models to create something like a “missing link”:

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I rather like the result and think this avenue of kitbashing definitely warrants some further experimentation — here’s a comparison picture showing all three models so far:

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So yeah, the TL;DR version of this would be: It’s quite a lot of fun to mess around with those kits from The Burning of Prospero right now, even if I am taking it slow for now. Feel free to let me hear any feedback you might have!

And, as always, thanks for looking and stay tuned for more!


Filed under: Chaos, Conversions, WIP, World Eaters Tagged: 30k, bardolf, chain dog, chaos, chaplain, conversion, Horus Heresy, khorne's eternal hunt, kitbash, mk. III, praetor, sisters of silence, tacttical veterans, the burning of prospero, WIP, world eaters

Change we can believe in — a closer look at the Thousand Sons release

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Oh my, it has really happened… The rumours seemed far too crazy at first, but now here we are with the first actual Daemon-Primarch and what could be the beginning of a complete (and much needed) design update for the entire CSM faction, especially when it comes to models for the cult legions (I am crossing my fingers so hard it hurts, as you can probably imagine).

That remains to be seen, though. For now let us focus on the new Thousand Sons, as that means we have enough on our plate as it is.

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I may have mentioned before that I usually find Tzeentch the hardest chaos god to like, mostly due to the whole wanton mutation angle: The daemonic servants of Tzeentch are often too abstract for my taste, and the often heavily mutated mortal servants also tend to leave me cold — what can I say, I am a Khorne “heavy armour and no nonsense” kind of guy through and through😉

That being said, I have always liked the concept of the Thousand Sons very much, precisely because they put such a nice spin on the usual Tzeentchian approach: Ahriman’s Rubric was an attempt to stop the very mutating powers that usually plague servants of the Architect of Fate, and it ended up creating an army of unfeeling, disembodied combat automata — the exact opposite of what you would expect of a Tzeentchian host (and then again, the subversion is delicious, of course, this being Tzeentch we are talking about). Anyway, there’s something clever and interesting about the legion, and the Thousand Sons are also, arguably, one of the most tragic traitor legions, so there’s much to like there in concept. And now we finally see them as a fully fleshed out model release — I never thought I’d see the day!

I also think it’s a rather clever approach to release 30k and 40k Thousand Sons back to back like that, and once again, there’s delicious irony in the fact that both are released at the same time while 10 millennia have passed in the background between both incarnations of the legion. A clever bit of planning there — if it was planned in the first place, of course. But, again, it’s Tzeentch we are talking about here, so yeah…

 

Before this all gets a little bit too meta, however, let’s just focus on the models, take a look at all the different parts of the release and consider some of the possible conversion opportunities.

Before we begin, allow me to point out that, once again, there is something I would like to think of as an unofficial companion piece to this review over at Wudugast’s blog, and I recommend you check it out as well.

So here we go:

 

Magnus the Red, Daemon-Primarch of the Thousand Sons

thousand-sons-release-3So yeah, it seems like Daemon-Primarchs are now officially a thing in 40k. Good thing I already made one earlier this year 😉

But anyway, it’s obvious that this is a pretty exciting development, especially given the fact that our only look at the Daemon-Primarchs in model for so far were the respective Epic 40k versions — and the less said about them, the better…

If we look at the model at hand, I have to say that Magnus looks pretty much exactly the way I always envisioned him — well, except for the chicken feet, maybe😉
But even an element as unexpected as the avian feet works pretty well for giving the model a Tzeentchian look without sacrificing any of Magnus’s impressive physicality.

It pleases me immensely that there is quite a lot of Wayne England’s interpretation of Daemon-Primarch Magnus in the model, because you just cannot go wrong with taking cues from Wayne England, if you ask me:

illustration by Wayne England

illustration by Wayne England

What’s more, all the changes made to Wayne England’s design certainly make sense: I already mentioned the avian feet above, and the inclusion of feathers on strategic points of the model (and the choice of replacing the classic daemon wings in the art with feathered wings) all enforce Magnus’ connection with classic Tzeentch imagery. These elements also make him look like a scintillating hellish bird of prey — rather fitting for Tzeentch’s favoured daemonic servant. One could argue that the finished model is almost too fabulous — but come on, which other Primarch would warrant a look as exalted as this, if not the lord of sorcerers? Well, Fulgrim perhaps, but we’ll be getting there, I suppose…😉

The model is also pretty enormous, easily towering over even greater daemons (which probably doesn’t bode well for my Angron conversion. Bugger!):

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As is always the case, however, it’s the small things that make or break even a huge model like this, and GW has certainly put in the required work:

I really love the inclusion of three different heads, for one: The actual cyclopean face – for all its dorkiness – echoes the classic Epic model and the vintage depiction of Magus in the fluff. What’s more, the three different faces also mirror a particular scene in Aaron Dembski-Bowden’s Betrayer where Magus’ face seems to be jumping between different versions while you look at him — and I really, really love that little bit of lore represented in model form!

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Personally, I prefer the masked face, both for its mysterious and regal qualities and because it’s not quite as gnarled as the other two.

I also like the fact that we get the choice of arming him with either a glaive or a Kopesh. If you ask me, the sword seems like the more elegant solution, mostly because that huge ball of energy forming above the glaive’s blade doesn’t quite come together visually:

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I wonder if this “multiple choice” version of characters will happen more often in the future, as the classic approach is to have one version for a special character and no options whatsoever. Such are the liberties of plastic models, I suppose…

There’s also an incredible amount of detail on Magnus’s armour, and all of those embellishments don’t merely serve as decoration: It seems like there’s a real depth of symbolism here, with layers and layers of callbacks to the lore – or, indeed, to real world culture – for us to figure out. Wudugast has done a fantastic job of pointing out many of these elements in his aforementioned post, and it would be remiss of me to steal his work here, so make sure to give it a look.
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I wonder why his right hand is so freakishly big, though. Is there some explanation for this in the lore? Or is that just his literal Red Right Hand? (Badum-Tish!🙂 )

Speaking of red, though, I have to say that the ‘Eavy Metal paintjob of the new model – while technically impeccable, of course – makes Magnus look a tad too pink for my taste. Fellow hobbyist Tzen is currently doing a paintjob in a darker red, and with feathers that almost look crystalline — I am really looking forward to the results! Check out his progress here.

All in all, I think Magnus is a really worthy first Daemon-Primarch, and I am really looking forward to seeing his brothers rendered in equally monstrous forms! At the same time, I cannot stop wondering whether was it really clever to release the Daemon-Primarch version before the regular FW Primarch version. I think there’s a very real danger of the “mortal” version ending up feeling slightly underwhelming now — oh well, I guess FW’s sculptors will just have to give it their best shot😉

 

Ahriman

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After Eldrad Ulthran and Khârn the Betrayer, Ahriman is the third classic 2nd edition Jes Goodwin model to be given a redesign, and it should be obvious that these models are the ones to be nervous about, given the originals’ iconic quality.

The first thing to note, then, is that the model definitely reads as Ahriman, and in a bit of a surprise, the new version might actually be closer to Jes Goodwin’s original sketch than the classic version:

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Nearly all the iconic elements of Ahriman’s previous incarnation are accounted for: the horned helmet, the sorcerer’s staff topped with the same gazelle horns, the robes and high collar — even the pose is very close to the original! This is obviously the same guy, only in a slightly more modern version.

thousand-sons-release-11There are a couple of devations (or rather, evolutions) of the classic design, however: For one, the new model has much more depth and dynamism, whereas classic Ahriman is very much a product of his time: I remember a WD article where Jes Goodwin said that Ahriman was one of the first 40k models to get actual additional pieces for added depth instead of being single-piece. Now the new model continues this approach and adds lots of depth to the character, making him look dynamic and like he has some agency while basically standing still:

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At the same time, the model neatly keeps the original’s arrogant pose — the addition of a disc of Tzeentch arguably even enforces Ahriman’s haughtly look: He’s just too important and powerful to merely walk.

Now I’ve never been a huge fan of the whole disc idea, which is why I appreciate the fact that a) the disc is an optional part of the model and it’s just as feasible to just have Ahriman on a base like the original version and b) the designer went for a less creepy crawly approach, making the disc look more like an arcane machine, which is a great fit for Ahriman’s character! And there’s even a scarab symbol on top of the disc — a very nice touch!

In fact, it’s subtle touches like these that really sell the model as an evolution instead of a mere retread of the older model: For instance, the buffalo skulls dangling from the stole around Ahriman’s neck on the original model, have been exchanged for more delicate occult doodads, which seems like a much better fit for the character.

However, I do have some very minor quibbles with the model, even if all of these are plainly based on personal preference: That sorcerous flame in Ahriman’s left hand is a bit of an acquired taste for me — but can arguably look amazing when painted well. While I love the rest of the official paintjob, though, the flame just doesn’t work all that well in green and blue. Or maybe I just miss the hand holding the bolt pistol? For some strange reason. It’s a surprisingly iconic part of the original model for me.

On a related note, I find myself going back and forth over whether I like the original helmet better (I think I do — it has something to do with the precise proportions and angles of the faceplate).

But when all is said and done, Ahriman stands as possibly the best re-envisioning of a classic Jes Goodwin model to date. Much better than Eldrad and even with a bit of an edge over the new Khârn. And what’s simply beautiful is that – due to the new model being so similar to the classic version – the excellent mix of similarity and contrast between the 30k and 40k versions I described in my last review remains firmly in place:

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Thousand Sons Exalted Sorcerers

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I love building characters, so this is really the perfect kit for me, allowing for three highly individualised sorcerers with lots and lots of options. One thing that strikes me about the kit is how many mutated bits are featured, as this seems like a slight readjustment in the fluff to me — didn’t the Rubric of Ahriman stop the flesh change outright in those with enough sorcerous power? Then again, maybe the millennia in service to the god of change were just too much. Anyway, expect lots of mutations of the avian variety.

In all fairness, however, those bitz are fairly excellent, especially the plethora of staffs and heads we get out of this kit!

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There are also many charming little touches on those parts: The sorcerous hand using an ectoplasmic flame to reload a bolt pistol might be a bit much, but I do love the avian skulls on this guy’s stole seemingly snapping at the enemy:

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Also, can we just spend a moment in quiet contemplation at the beautiful way the cloth has been attached to the same sorcerer’s backpack:

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In fact, the backpacks are probably one of the best parts of the kit, making the best possible use of Egyptian and Tzeentchian elements to create a unique silhouette for each of the sorcerers — this is an excellent touch that we need to see more of, especially because, for the most part, CSM backpacks only used to be a bit of an afterthought so far.

I also rather love the avian feet on this guy:

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Upon closer inspection…what exactly is keeping him aloft, though? Is it sorcerous power or…erm, something altogether more nefarious?
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Nice as the three models featured on the product page are, however, I almost prefer the alternate builds that were showcased earlier, on GW’s new community site:

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Even when the sorcerers are more mutated than their ghostly brethren, they are arguably more disturbing when fitted with concealing helmets, leaving their exact nature ambiguous (I also really love the raptor-like look of the top left guy with that sweet Mk. VI variant helmet).

Maybe the biggest strength of this kit lies in how it gives you the freedom to build your sorcerers exactly how you like them best: As overly mutated, massively corrupted creatures of chaos. As masked and mostly unchanged, yet also subtly touched, master planners. Or as something in between.

Whatever you do, the models you end up with will look powerful and arcane, and there’ll be a really nice contrast between their warped, dynamic forms and their more regimented Rubricae brethren. This is easily one of the most tempting parts of the release for me, in spite of the odd moment of silliness😉

 

Thousand Sons Rubric Marines

thousand-sons-release-19In a way, this was the one kit they just had to get right, even moreso than Magnus and Ahriman: The Rubricae are what defines the look of the Thousand Sons more than anything else, so they had to make this count. And if you ask me, boy did hit it out of the park with the new Rubric Marines!

I remember the first Thousand Son I ever saw, one of Jes Goodwin’s iconic set of models for the cult legions, appearing in the colour section from the 2nd edition rulebook:

jes-goodwin-cult-legionariesIt’s utterly astounding how – even decades later – those four guys still stand among the best models ever designed for the cult legions. And the Rubric Marine was just lovely, hinting at an arcane and mysterious legion through visual cues: You got an excellent idea of what the legion was about simply by looking at this model, without ever needing to read a single line of background.

During the 2000s, we saw a dedicated Thousand Sons conversion set, based on some of the design cues from that first proof-of-concept model. And while the conversion set was nice enough for its time, it never really lived up to the quality of Jes Goodwin’s original Thousand Son. Then several Space Wolves models tantalisingly featured the iconic helmet as a trophy – trampled underfoot, no less – and ever since I have been hoping for a true successor to that first Rubric Marines.

And the new guys really fit the bill:

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Seriously, I just love them! The strongest part of the cult legions’ design was always in strong silhouettes and clear visual cues. And the new Rubric Marines absolutely deliver on that, clearly reading as Chaos Space Marines, followers of Tzeentch and Thousand Sons at the same time. The helmet designs are just beautiful, and the flowing lines of the armour trim really takes the classic CSM design to the next level. The added tassets are an excellent little touch. I also love how the new Rubric Marines have their own dedicated backpack designs!

As a  bonus for fans of the Horus Heresy, there’s a marked resemblance between the Rubricaes armour and Mk. IV power armour, which begs the question: Will we go back to certain armour types being associated with certain cult legions? I would really love to see bulky Mk. II Plague Marines and massive Mk. V World Eaters whose armour is covered in studs and bolts!

In addition to the beautifully redesigned bolter-wielding Rubricae, we also get some new weapon options, which certainly makes sense:thousand-sons-release-23
Well, those flamers certainly look Tzeentchian to me!😉

Plus we also get the most arcane looking rotary cannon ever witnessed by Man:

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If I have one minor gripe about the kit, it’s merely the fact that the new sorcerer cannot quite match the excellent old one, a model only available as part the classic upgrade set:

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What can I say: I just love that guy😉

But all things considered, this is a stellar new kit for the Rubric Marines, and arguably a cornerstone of this release. Excellent work!

 

Thousand Sons Scarab Occult Terminators

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Oh wow, dedicated traitor legion Terminators — yet another pleasant surprise! Even better, though, is that the Scarab Occult Terminators look completely unlike vanilla CSM Terminators and yet perfectly read as Thousand Sons. Make no mistake, I am really fond of the classic CSM Terminator look, spikes and tusks and all. But for the Thousand Sons, something more elegant and less barbaric seems far more appropriate.

By the same token, all the strengths of the new Rubric Marines are present on the Terminators as well, — in fact, there’s a palpable sense of visual coherency between the two kits, with many of the design elements (the Keltaran helmet crests, the flowing lines of the armour trim, the avian skulls and weapon designs) appearing across both kits, allowing you to field very different troop types that still look like they belong to the same traitor legion.

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thousand-sons-release-29And in another parallel to the Rubric Marines, the Scarab Occults’ Terminator armour also clearly resembles an established Heresy era armour mark, namely the Tartaros pattern. Again, this seems like a very interesting (and possibly promising) design decision that I hope will be used again on possible future traitor legion releases — it also really enforces the notion that the armour dates back to the actual Heresy era, which certainly makes sense, given the fact that the victims of Ahriman’s Rubric have been bodyless automata for millennia, with no need (or even ability) for changing their armour.

Let me also mention that the squad champion/sorcerer just exudes a sense of elegance and terrible dignity

thousand-sons-release-27Also, chain kopesh swords FTW!😉

Between the Rubric Marines and Scarab Occult Terminators, it’s possible now to build a Thousand Sons army that is visually distinctive, with a strong identity for the legion. And that’s really a brilliant development for CSM players, even moreso considering the quality of the new sculpts!

 

Tzaangors

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The inclusion of these guys is certainly a bit of a surprise — although I guess all the signs were there to see back when plastic Tzaangors first appeared as part of the Silver Tower boxed set. Even so, it’s certainly nice to have dedicated Tzeentchian beastmen available now, mostly because the classic goatman look doesn’t really fit the Changer of the Ways all that well…

While its’s fairly obvious that the multipart Tzaangors share many common design traits with the Tzaangor models from Silver Tower, I would argue that the multipart models are not quite as good as the Silver Tower guys: The latter just seem to have the more iconic poses — which is easier to achieve with a monopose model, of course, but what can I say: Just look at those fantastic poses:

Silver Tower Release (10)
On the other hand, there’s a real benefit to the multipart nature of the new kit that goes beyond the usual flexibility offered by plastic kits: It looks like kits that cross over between 40k and Age of Sigmar are now officially a thing again (even beyond the Chaos Daemon line of models, that is), as a closer inspection of the sprues reveals an extra sprue that can only be considered a dedicated 40k weapons sprue, when the other sprue seemingly has the more medieval looking weapons intended for AoS.

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All things considered, these guys are maybe the weakest parts of the release for me. But I think we can let it slide, both because we didn’t even expect 40k Tzaangors in the first place, and because the proper Thousand Sons models make for a pretty robust competition. When all is said and done, it’s still a nice kit that provides Tzeentch players with some interesting new option!

 

Conversion options

Oh man, the chaos community is going to have a field day with these new kits! And I, for one, can hardly wait for talented folks like Aasfresser, for instance, to put the new bitz through their paces! For now, let me just jot down some quick ideas for possible conversion projects involving the new models:

First up, the obvious idea: I think that many parts of this release would work brilliantly for 30k Thousand Sons as well!
To wit:

  • the Scarab Occult Terminators could be used as, well, 30k Scarab Occult Terminators with next to no need for further conversion. In fact, the kit almost seems like the first dedicated unit for a specific legion to appear in plastic and not as a FW upgrade set. I would like to see more of this, please!😉
  • by the same token, it’s also possible to use parts from the Scarab Occult for 30k Thousand Sons Praetors and officers.
  • there’s also nothing stopping you from you from sprinkling some of those new Thousand Sons bitz on top of your 30k Thousand Sons, seeing how the legion grew more and more towards the arcane by its latter days as a loyalist legion, and how things like the iconic Keltaran crests had obviously taken root within the legion far before the present day of 40k (at least judging by their mention in “The Talon of Horus”, which is set not too long after the Heresy). The brilliant thing is that you bascially get to decide “how far gone” you want your Thousand Sons to be: Have they only started their descent? In that case, just add a staff or helmet from the new kits here and there. Do they already embrace the sorcerous powers more actively? Then you can use more and more 40k Thousand Sons bitz to create Marines that look more and more like sorcerers –and have begun to display physical changes.
  • expanding on that last part, mutation bitz from the Exalted Sorcerers could be used to depict 30k Thousand Sons in the throes of the flesh change.

I also think that all of those gorgeous helmets, mutation bitz and arcane doodads also allow for quite a bit of crossover between 40k and WFB/Age of Sigmar: So why not use some of those helmets and bitz to create a warriors of chaos warband that really looks Tzeentchian?

Back to 40k – and, arguably, INQ28: The Tzaangor weapons could be used to turn Khairic Cultists from Silver Tower into Tzeentchian cultists for the 40k setting. Or you could use the same weapons to give chaos cultists from Dark Vengeance that extra bit of Tzeentchian oomph.

And finally, why not use those Tzaangor bodies and heads to create your own, strangely avian xenos species for INQ28 — or your Tau army? Speaking of Tau, maybe those Tzaangor parts would also be promising if spliced together with Kroot bitz?!

 

All in all, this is a truly stellar release for CSM players, arguably made even better by the fact that it wasn’t really expected in the first place. Even if we don’t get any more modernised CSM models, it’s already a great addition to the armouries of chaos. Certainly more than I expected in every conceivable way!

I also love the fact that a chaos god other than Khorne or Nurgle is finally getting some love. I’ll never tire of Khornate and Nurglite kits, of course, but let’s just face it: It was really somebody else’s turn this time around😉

At the same time, it won’t surprise you to learn that I really wish for more plastic cult troops (we *need* new Khorne Berzerkers! And Plague Marines!) and updated vanilla CSM. Let’s just dream for a moment: How awesome would it be if we could only get this amount of quality for the rest of the traitor legions — maybe only one kit each? We can always hope! And if nothing else, if the sheer quality of the new Thousand Sons is anything to go by, we may be in for quite a ride indeed!

 

So what’s your take on the new models? Are you as pleased as me or did you expect more? And are there any conversion ideas you would like to share? I’d be happy to hear from you in the comments!

As always, thanks for looking and stay tuned for more!

 


Filed under: 40k, Chaos, Conversions, Pointless ramblings Tagged: 30k, 40k, ahriman, background, chaos, chaos space marines, conversion, daemon primarch, games workshop, kitbash, magnus, primarch, release, review, Thousand Sons, tzeentch

The State of the Hunt — Week 50

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Only a short update today, mostly because it has been one hell of a week, due to a ridiculously important deadline at work. Still, there are two news items I would like to share with you, so let’s take a look at the current State of the Hunt:

 

I. Return of the Chibi-Knight!

Some of you might remember that, back when I built and painted my Renegade Knight, Gilgamesh, I also included a roughly Epic 40k-scaled version of the same warmachine in the project as an added bit of fun. I dubbed it the “Chibi-Knight” back then:

Chibi-Knight Gilgamesh (1)

Now cobbling together a – pretty faithful – smaller version of the Knight was a very entertaining, if fairly involved, endeavour. But I didn’t really consider doing it again.

Enter fellow German hobbyist Helega, who helped me out with several really spectacular bitz drops this year. For instance, he provided the chain cape I used to replace the missing cape on my Forgeworld Angron. Anyway, Helega asked me whether I could build another Chibi-Knight for him, and while I knew this would mean some fiddly work, there was really no way I could turn down the request. So I tried to reverse-engineer my original kitbashing process and make another copy.

As an added twist, Helega wanted his Knight to be the loyalist version, so I had to account for that during the building process. There was also no way I would be able to cover up dodgy areas with spikes and baroque decorations this time around😉

I started by putting together the same basic assembly I had used last time: CSM Raptor legs (chosen due to the separate feet, and because the lightning bolt decoration works both for chaos and for Great Crusade era Imperial machines, a Space Marine Terminator torso and a Dreadnought shin guard:

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Instead of last time’s Raptor pauldrons, I ended up using some Chaos Marauder shoulder guards, and they arguably worked even better, making the torso look really familiar to that of GW’s stock Imperial Knight. I also found out that one of the ancient plastic chaos warriors’ helmets looks almost exactly like one of the face masks that come with the Knight kit.

So I knew I was on the right track, but this is where the fiddly work began: I painstakingly spliced together the Chibi-Knight’s feet using the hook bit from the CSMvehicle accessory sprue, and I once again tried to create weapon arms that were as close as possible to those of the 28mm version.

Helega told me he wanted the Knight to be armed with a gatling cannon and power fist, so I took a long hard look at the Imperial Knight Warden and worked from there:

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And after a lot of messing around with various bitz, this is what I came up with:

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Here’s a side by side comparison showing the weapon arms of the big version and my “chibi-versions” of the same weapons:

Power Fist:

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Gatling Cannon:

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Not a 100% perfect match, maybe, but certainly reasonable enough, given the difference in scale!😉

So here’s what I packed up and sent to Helega:

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As you can see, I have left the part in several sub-assemblies. This should make for easier painting, plus it’ll also allow Helega to tweak the pose according to his wishes. I have also included an alternate head and a bit that could serve as the carapace-mounted missile launcher.

So yeah, another Chibi-Knight finished! Here he is, next to Chibi-Gilgamesh:

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The new version is arguably even slightly more elegant a conversion than my first attempt in several respects😉

Anyway, I am really happy with the finished conversion, if I do say so myself, and I hope Helega will be happy as well! As far as I know, the Knight will be painted in either Death Guard or Dusk Raiders colours, and I am really looking forward to seeing the finished model!

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 II. Getting to the finish line — but only just barely…

In other news, I am happy to report that I did manage to finish my vow for the Call of Chaos event over at The Bolter & Chainsword — even if it didn’t look like I would be successful for the longest time.

Earlier this week, I found myself with two models yet to finish for the vow and virtually no painting time to dedicate to the task. So I was basically prepared to call the endeavour a lost cause when a last minute pep-talk from fellow hobbyist Augustus b’Raass brought me back on track.

So I basically put in every waking hour of leisure time I had this Tuesday and completed the last models for my vow — at 2.30 in the morning😉

Anyway, here’s a look at all the completed models:

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Rest assured that we’ll be taking a closer look at these guys pretty soon. And starting next week, it’s also time for the annual Eternal Hunt Awards, I believe…😉

But that’ll have to wait for a couple of days. For now, let me know what you think! And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, paintjob, state of the hunt, World Eaters Tagged: 40k, adeptus titanicus, angron, apothecary, background, call of chaos, chaos, chaos daemons, chibi-knight, codex chaos space marines, conversion, Dreadnought, epic 40k, epic scale, imperial knight, Iron Warriors, kastelan, khorne, khorne's eternal hunt, kitbash, paintjob, slaughterpriest, state of the hunt, Terminator, world eaters

The 2016 Eternal Hunt Awards, pt. 1: A look back at my hobby year

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Awards

Yes, it’s that time of year again: Welcome everyone to the 2016 Eternal Hunts Awards, where I take a look at this past hobby year and talk about the best releases, the most inspiring work from fellow hobbyists and about my own hobby year — in fact, just to shake things up a bit – and also because this will be the least complicated part of this year’s series – let’s start with a little retrospective of my hobby work. So here are my favourite personal achievements and hobby moments from the last twelve months:

 

I. My hobby projects

I think we can all agree that 2016 has been a spectacularly awful year in many, many ways. At the same time, it has also been a really successful year for me in hobby terms — go figure! Maybe one reason for this is that focusing on hobby related activities was one of the things that helped me stay sane during a time of great personal upheaval and insecurity: Escapism isn’t always a good thing, but being able to focus on something different for a couple of hours every now and then will do wonders for your peace of mind! And I find that, due to the handicraft angle of the hobby, converting and painting little plastic men feels decidedly less frivolous than, say, playing videogames for hours on end😉

So anyway, in spite of everything, I managed to come up with some new models that I am really rather happy with. And with some thirty completed models compared to 2015’s 25, I even managed to outdo myself!

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So, in keeping with well-established tradition, allow me to walk you through my 2016 completions and highlight some of the models and projects I am especially happy with:

 

1. Khorne’s Eternal Hunt

2016 was another strong year for my longest-running army project, so let’s focus on my World Eaters for a moment. Here’s what Khorne’s Eternal Hunt looked like in late 2015:

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And here’s an updated army picture from the summer of 2016:

Khorne's Eternal Hunt 2016 (2) big
And while this may not look like a huge evolution – with the notable exception of the towering Chaos Knight loitering around in the back row – I wasn’t nearly done with painting Khornate models at that point.

But even back then, the army already looked rathe impressive, if I do say so myself, and there are many parts of this project I am still rather happy with. Especially the various characters I have completed for my World Eaters:

Masters of the Hunt 2016 (2)
Even so, the latter half of the year saw some sizeable additions to the army, though, and the main reason for this was the existence of the superbly-run and highly motivational community events over at The Bolter & Chainsword: Both the E Tenebrae Lux V and the Call of Chaos IX really managed to light a fire under me, prompting me to complete two hefty vows.

Here are the models I pledged during this year’s ETL:

ETL V All Vows (2)

And here’s the – slightly less impressive – vow I completed earlier this month during the Call of Chaos:

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It helps that the community over at the B&C is wonderfully lively and constructive, and without the support and feedback from fellow hobbyists over there, I doubt I would have completed as many models.

Just to single out some of my favourite parts from those events, I did manage to finish the last missing model for my squad of traitorous Tempestus Scions which is now one of my favourite squads from my collection:

Traitor Elite full squad (4)
I also included an Iron Warriors Apothecary I had converted last year in one of my vows:

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And this guy then provided the perfect occasion to get back to my small Iron Warriors killteam, a side project that I am hopefully going to devote even more time to in the new year:

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Since this year’s Call of Chaos event was Tzeentch-themed, I also created a model to represent Iskandar Khayon from Aaaron Dembski-Bowden’s wonderful novel “The Talon of Horus”:

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So I now have two of the novel’s main characters in model form:

iskandar-khayon-and-lheorvine-ukris
And next year’s Call is going to be Slaanesh-themed — sounds like a perfect excuse to build Telemachon Lyras and complete the set😉

And finally, despite having been a faithful follower of chaos for almost almost two decades at this point, this year saw me complete my very first daemon models — in a series of escalating steps that would lead to completing one of the new plastic Bloodthirsters…

Bloodthirster Ghor'Lash'Kharganath (4)
…and then moving on to what is possibly my finest work to date:

 

2. The Lord of the XII Legion

It was clear to me that 2015’s Gilgamesh would be a tough act to follow. But when I found myself in possession of an extra Bloodthirster kit earlier this year,  an idea began to form in the back of my head. An idea that would eventually lead to the creation of my very own version of Angron in his form as a Daemon-Primarch:

Daemon-Primarch Angron (16)
Daemon-Primarch Angron (31)
Daemon-Primarch Angron (21)
Daemon-Primarch Angron (15)
And I am just incredibly proud of this model: From a technical standpoint, it’s very probably my best paintjob to date, and it’s also very close to how I imagine the XII Primarch in his daemonic form. Now that Daemon-Primarchs are actually a thing in 40k, I have no doubt that an eventual “official” version of Angron will surpass and invalidate my interpretation — but I cannot help it, I am still incredibly pleased with the big guy!

Read more about the model’s inception here.

Daemon-Primarch Angron (23)
The Red Angel
Speaking of Angron, I built another version of him, to represent him during his days as a gladiator on Nuceria, and it’s another model I am really happy with:

angron-thalkr-lord-of-the-red-sands-11

Let me also mention that I couldn’t really have created either version of Angron without drawing some massive inspiration from the work of fellow hobbyists, chief among them Reg with his dozen or so of incredible Angron conversions😉

So all in all, those models make for quite a nice collection of vicious, daemonic killers. Here’s the Khornate part of my 2016 output:

class-of-2016-world-eaters
A fair few of these models are daemons, so the pieces you see below may or may not become the start of a dedicated daemonic detachment:

class-of-2016-daemons
In fact, I realise in hindsight that monstrous daemons make up a sizeable part of my 2016 output –but come, on: Given the current state of the world, I might be forgiven for the subconscious need to keep painting red-skinned devils, wouldn’t you agree?😉

In closing, here are all of the chaotic footsloggers (minus the two big guys) again:

class-of-2016-chaos-2

 

 

3. The world of INQ28

While my INQ28-related work this year didn’t quite match my 2015 output, I am nevertheless fairly happy with the new additions to my collection. Strangely enough, everything started with…a dog:

Cyber-Mastiff (3)

A Cyber-Mastiff conversion based on a Malifaux model. I am still rather happy with the mutt😉

But anyway, here’s the entire “INQ28 Class of 2016”:

class-of-2016-inq28
The achievement I am probably the most happy with was to finally paint some models that had been knocking about in my cupboard of shame for ages, and this lead to a nearly 100% finished retinue for Inquisitor Erasmus Gotthardt of the Ord Hereticus Velsen:

inquisitor-gotthardt-and-retinue-early-2016-8
Now I have a huge soft spot for this warband, mostly because it’s made up of my attempt at putting a spin one most of the classic character archetypes from the Inquisitor rulebook (the Rogue Trader, the Security Agent, the Drill Abbot,…). As a consequence, the retinue has a very colourful, swashbuckling look that I like. Most of Gotthardt’s operatives were built years ago – and with a much smaller bitzbox, at that – but I do think they still hold up for the most part. So just one last member for the warband – a female psyker – and then the project will finally be completed at long last!

That’s not the only warband I have managed to complete, though: I also finished two retainers for my true scale Astartes, Praetor Janus Auriga, creating a “mini-warband”, if you will:

Praetor Janus Auriga and retainers (3)
This project was simply an excellent way of exploring the more ostentatious, medieval side of the Adeptus Astartes. Plus the retainers make Auriga look even more massive and monstrous, providing a great visual framing device for the character. Coming up with a concept for a chapter serf was also great fun!

And finally, I came up with the beginnings for a slightly Mad Max-inspired group of misfits dubbed “The Road Crew”:

the-road-crew-2016
These guys have been brilliant fun to work on so far, and I hope I’ll be able to tound out the group in 2017!

 

4. Blood Bowl

A completion that is very close to my hear, this one: After quite a bit of procrastrination, I finally completed the first big guy for my kitbashed Blood Bowl team, the Orkheim Ultraz:

blood-bowl-troll-1
It was simply great fun to make sure the troll fits the overall look of the team while also adding his own visual touches to the larger project:

orkheim-ultraz-2016-4
And the model really manages to make the team look and feel complete — even if there’s a really good chance we’ll be seeing more models for it in the future!

orkheim-ultraz-2016-2

So yeah, all things considered, thats quite an eclectic collection of new models, and one that I am really rather proud of:

class-of-2016-1

 

II. My favourite hobby moments

There were also some really awesome  hobby moments that didn’t involve building and painting new models, so let’s take a look at those as well:

For instance, I was really happy when Gilgamesh, my Chaos-Knight, made GW’s Webstore blog as an example of a converted Renegade Knight back in April:

Gilgamesh on GW blog 01
Alas, thanks to GW’s recent decision to fold their daily blog into a new (and admittedly rather cool) community site, my moment of triumph was short-lived. But at least I have the screenshots for proof😉

Being approached by Adam Jones to contribute to his excellent hobby mag, The Golden D6, was also fantastic! Thanks to Adam, some of my work appeared in three issues of the mag:

An army feature focusing on Khorne’s Eternal Hunt in issue #5…

D6 Screenshot
…and a two-part series on how to glitz up your miniature photography, published in issues #6 and #7:

d6-deimos
This particular feature even earned me a rather glowing endorsement from Natfka over at Faeit212, as an added bonus:

faeit-212
And finally, my dear Lord Captain Lorimar even made the cover for The Golden D6′s issue #7:

d6-issue-7-cover
Anyway, if Adam’ll have me, I’d love to do some more contributions for the mag in 2017!

And last, but definitely not least, I would be remiss not to mention the fact that some of the best new additions to my collection happened courtesy of  enormously generous people who sent me conversions, bitz or even entire painted models:

class-of-2016-gifts-donations
Just to name some particularly wonderful examples off the top of my head…

  • a wonderfully painted Lord Zhufor sent to me by PDH,
  • an excellent converted Khornate Chaos Lord provided by BrotherJim
  • vintage Bloodletters kindly sent to me by Sagal and AMaximus
  • the base model for the Cyber-Mastiff conversion, courtesy of a Malifaux box that Miniature Tim sent me
  • a brilliantly moody Khornate cultist (and his bucket) gifted to me by Neil101:
Models built and painted by Neil101

Models built and painted by Neil101

And those are just the painted models! Let’s not forget Helega sending me one amazing bitz drop after the other, or the incredibly generous Adam Wier (of Between the Bolter And Me fame), who actually let me have a nearly complete Forgeworld Angron:

Forgeworld Angron WIP (1)
Thank you all so much, guys! You’re really turning this hobby into something even cooler for me, and I am really, really happy about that!🙂

III. Bad news

In spite of feeling fairly happy with my hobby output this year and having my share of awesome hobby moments, I also have to say that it wasn’t all peaches and cream: For one, there were some rather sad developments: 2016 saw my beloved FLGS, Frabusel, closing its doors for good, which still sucks (and which has also rendered the procurement of hobby supplies somewhat more complicated). And I was really sad to learn of the passing of hobby and fantasy legends such as Joe Dever or the late, great Wayne England.

There’s also one instance where I really regret failing a hobby goal I had set for myself: Earlier this year, fellow hobbyists extraordinaire Jeff Vader, Nordic and Alexander were awesome enough to invite me to participate in a Path of Glory event. I felt really honoured and started to build a Khornate warband for the project, but in the end a combination of being too preoccupied with my RL situation and simply not devoting nearly enough time to the project resulted in my failing to participate, which I really regret. It would have been great fun to hang out with those gentlemen, surely, and failing to live up to their expectations (and my own) felt like a huge missed opportunity — I hope I’ll be getting another chance to complete my small warband of Khornate misfits – or an altogether different warband for another event.

khornate-warband-ks-7

*Sigh*, it just wasn’t meant to be…

IV. Plans

So what’s in the card for 2017? Now I usually try not to make any grand promises, because I know how much my output will be tied to inspiration — or to my considerable laziness😉

That being said, there’s a couple of things that I would like to focus on next year. Two projects stand out above all others:

First up, and somewhat to my chagrin, my collection of 30k World Eaters is looking more and more like an actual army:

30k World Eaters 4th assault company WIP (2)
And while I won’t make any promises as to the eventual scope of this project, I will be focusing on finishing some of those guys in 2017 — if only to finally paint that sweet Angron model Adam Wier sent me😉

If nothing else, gladiatorial Angron already seems right at home next to his Heresy era sons:

angron-thalkr-lord-of-the-red-sands-13

When it comes to INQ28, I would really love to start painting my Ordo Scriptorum warband representing Redactor Orlanth and his operatives:

Inquisitor Orlanth and Parchment Scrotener WIP
Even in its WIP stage, the warband already features some of my best INQ28 conversions, and I also do have some rather interesting ideas about what I want the retinue to look like when painted, so giving this project my best try should be fun!

I am not deluding myself, however: It’s just as likely that the next crazy GW release throws me way of course and gets me totally sidetracked — speaking of which, we’ll be taking a closer look at all the pretty things GW provided for us this year. And, of course, the Eternal Hunt Awards wouldn’t be complete without a showcase of the most inspiring work created by my fellow hobbyists.

 

But all of this will have to wait until after Christmas. Until then, let me wish you all a very Merry Christmas and say a heartfelt thank you to everyone who sent me models, bitz or other hobby materials or commented on this blog! I really appreciate it!

And of course I would love to hear any comments or feedback you might have about my 2016 output, so let me hear those comments!

And finally, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, Inq28, Inquisitor, Pointless ramblings, Traitor Guard, World Eaters Tagged: 2016, 40k, angron, award, awards, blogging, blood bowl, chaos, chaos space marines, conversion, eternal hunt awards, Horus Heresy, INQ28, inquisitor, khorne, kitbash, my favourite hobby moments, recap, retrospective, the golden d6, WIP, world eaters
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